That’s incorrect. There are three spots on the field and you can’t swap a-corn for another.
Once again, you are conveniently skipping the important part to make the argument sound better. She has to actually be killed first before any of that happens.
I think I had a similar perception when she was buffed to be like this. However, in playing against her I’ve found her to be less oppressive. I think what I usually do against her is let her summon an a-corn and then either kill it or just let it do one attack then take her out and kill the a-corn before it gets another turn.
Something immediately obvious I found when playing with her is how much tempo you lose when summoning a-corns. I think that’s something I and a couple of other people highlighted when she first came out and before all the buffs. They’ve corrected for it, but if you’re sending back teammates that are already on relatively low seconds then you’re not speeding anything up. Instead you put a monster on the battlefield which does get one kill but is then out of play for long enough for the enemy team to get more of a handle on the situation. It’s also an easy monster to kill, which in turn means the next monster enters and won’t get a turn for a little bit.
So I think that’s what ends up playing into how I don’t find her too crazy to play against in practice. Yes it feels horrible often not being able to stop yourself from losing at least one monster, but you’re probably not losing more than one and if you accept it you end up coming out of the whole exchange in a perfectly fine position.
Biweekly missions can be a unique case because the team can be poorly set up to deal with her, but ultimately I think a strong PvE team should play out how I describe
Power crept monster that can be dealt with by other power crept monsters. And with power creep I’m referring to Acorn Rage which is just insane compared to 400sec megabomb.
Don’t you have numerous myths awakened .?Use any with piercing or any that can send her back .
It’s sometimes annoying but everytime’s not the charm . Most of the time she’ll be disabled
Look, the issue is not that I can’t deal with Risu. It was obviously about Biweekly mission where I had to play with someone else’s team and in that scenario the only way to defeat her was to kill her before she got a turn.
Sometimes those matches reveal the problems with certain monsters. What I was asking was some sort of limit to A-Con summoning or Acorn Rage because those skills are ridiculous compared to some others in the game.
I wouldnt chime in someone else’s arguments usually but you do have to give him the point here while we say she’s not that much of a threat or a meta myth like some others she definitely is one of the annoying ones to face
And to that acon bomb thing you tried to defend doesn’t make sense either it’s if you kill her then you get bombed which ignores and if you don’t kill her then she keeps summoning whole charging vanquish she’s most certainly one of the annoying ones to face so I understand the frustrations
Definitely . I agree . If you have to play with a mistletorment against 1000% boosted myth , there is definitely a problem . But once again it’s comparatively fewer these days don’t you think ?with anumber of piercings , revenge negating and even with trixie that got released recently .
Situations provided in biweekly can sometimes occur in real pvp or even pve . It’s normal and it’s okay . It would be no fun to get a win very easily without much effort everytime. One or two or four defeats are normal.
Please nerf Kumachi. She can create Grizzleguard three times to protect and give a turn to an ally, and create Polaboss three times to stun an opponent for 200 seconds. On their own, these numbers don’t seem too excessive, but when Kumachi creates Polaboss and pushes Grizzleguard back into the reinforcements, it effectively gives you six extra turns. I know that normally no one would use all six summons of those two Legendaries, but what about the Kumachi + Aello combo? I’d rather face a burst-damage team like Emberelle than watch the reinforcements pile up with nearly 12 Bronzeshells. It’s simply too much and makes it extremely difficult to turn the match around. Kumachi’s passives also provide her with too many advantages: stun immunity, death protection, revival, and increased ATK and DEF. Could you remove one of these passives or increase her cost? Otherwise, she shouldn’t be able to create Polaboss in place of Grizzleguard. @Dev_VKC