What quality of life improvements do you want?

That makes sense. Any kind of change can take getting used to. Especially when it’s been the same for years

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What do you sort by most often? For us, it’s Index, New, and Training. The last two used to take several clicks to get to. Maybe you’re just too used to the old system?

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The only reliable sorting method was by stars and index. It’s now an extra menu to get to that method.

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I liked it. Now it will take only two taps to sort.

I might be a bit unusual because I have loads of monsters (all of them, haha). I never sort by bonus since I have everything +9. What I sort most by is speed and then training. I do this when I’m trying to bring new arrivals into the team to train them. Otherwise, I don’t sort; I just use filters to find the myths I need.

I hereby present my evidence for improving the pity system. Specifically Legendary pity if nothing else… This man deserves a pick-me-up. Throw him a bone :melting_face:

-Better Pity System!! Have pity carryover to different banners and potentially lower pity. Compared to other gatcha’s like Genshin, WuWa, LADS, etc. Neo Monsters pity system seems high. 1200 Gems to guarantee a single Mythic. It doesn’t feel as good. Needing 4 Mythics to Awaken caught also me off guard as a new player. (Those other gatcha’s really put gatcha’s as a whole on peoples’ maps. Them being the top gatcha games is notable and potentially something to learn from.) Don’t forget a pity system for on-banner Legendaries too. As it stands the current banner system is bad enough I don’t think I’ll ever pull on a regular banner. I’ll wait for anniversaries or banner events.

The hatch rate for that featured legendary is 0.904%, which is lower than getting a single mythic egg. People often overestimate the 6.1% hatch rate for Legendary monsters on festival banners.

How would a pity counter work for four featured legendaries in a banner? Is it only for that one “new” legendary? We’ve seen festival banners featuring one new mythic and no legendaries. What if someone hatches for other legendaries and doesn’t necessarily want the featured “new” one?

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The easiest solution is to add an option to select between a pity for either the (new) legendary or or a (new) mythic on festival banners on the 30th pack

That’s not easy at all lol.

Thank you for all the feedback and we understand how you guys feel, but I don’t think there will be a guarantee for featured Legendaries unless they also require 4 copies to evolve into their final form, like Mythics do.

And here we go

You are not thinking of making this real , are you ? :fearful:

Then you say toxic forum

No legend pity ever :anxious_face_with_sweat:

I could picture a system similar to Genshin’s weapon selector. You select your preferred weapon, if you don’t win you get a point, after X amount of points the next weapon is guaranteed to be the preferred weapon.

In Neo Monsters case it could be after say… 5 fails, you are guaranteed to get the Legend you selected. Looking at it from a business standpoint, it could encourage whaling for getting Legends to 9+. Having some kind of guarantee also encourages players to pull on banners that they otherwise might not.

Using myself as an example, I will never pull on a banner for a Legendary, unless I also want the Mythic. I’ve had too many bad experiences with other gatchas trying to pull similar stunts. The worst of which was $150 down for a single low level unit I just happened to love the characters of and who wasn’t even meta. I ended up getting the featured character multiple times in the process. Lesson learned. :sweat_smile:

(Thanks for the response regardless. It feels good to have communication. :heart:)

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The new index might offer some improvements which is good but it is very confusing and relies heavily on specific criteria; options can conflict with one another. For instance, you could refine searches like selecting 7 Stars, Water Element, and Humanoid Type to see all matching options (such as a Mythic Water Humanoid) with everything grouped by the star count you chose. In contrast, the current system doesn’t work that way: selecting an element cancels out the star selection and simply displays any monster of that element. That doesn’t help; it only makes the situation worse.

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100% agree!!!

Monsters Balance Notes: It would be helpful to add a clickable button like (!) beside the name of the adjusted monster to show the monsters info especially the IMAGE (just like how other monster skill has it) because in my experience I don’t know/ is familiar to all the monsters name and what they look like and not to mention there are a lot of monsters in this game. A feature like this would be very helpful :sweat_smile: Thank You!

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Can we actually fuming get the normal filter on both ultra evolve page and monster dex ??

The new filter is good ( only the faction thing ) rest is trash , you can’t stack filters , filter doesn’t filters out the secondary type .like it’s actually not worth using that dex filter .

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Banner history/Pull tracker

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1)Since we already spend 20 years staring at “connecting at the server” why not put some monster art during that time period which is better than looking at the text.
2)Why not add a way to communicate with people in-game as of now we are either supposed to use forum or the offical discord server which means alot of people might never end up talking to another player if they do not prefer using the said methods.
3)To make PvP a little bit lively I think a implementation of like few cute/funny emotes of the in-game monsters would nice

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Auto sell (on/off button) once you reach more than 180 fruits

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