skip training and insta +60 training points on monsters instead of +3/+10.
Personally I want -1 add a training system that skips it completely, and adds statistics taking into account the amount of training points used, -2 Eliminate the fruits of youth, all Monsters have infinite training sections until they reach 100% of their statistics, I understand that the m0ney in the game is to be able to measure things in case a glitch occurs in the game or at least that’s how I see it, but fruits are hateful XD and I don’t see any other objective in them, apart from forcing the offline player to play online
A suggestion I have would be to be able to see replays of fights.
During the defense of Verosia event I found myself very curious to see how people fight my Defensive teams in events.
Replays of PVP fights of course would be another big one, maybe with a system of rewatching matches of other players too.
Can we get this page for the normal eggs banners and the rare egg banner as well, loads of players are not familiar with the names of the first forms.
knowing the Waifus names is easy as we dream about them all night everyday but other monsters, not as easy
I think this has been asked quite a few times already, but could you penalize players who disconnect more than three times during a match and then reconnect? When they’re losing, they just disconnect and leave us waiting. Bad connection is one thing, but it’s not always when you’re about to lose. I took this screenshot a little late, but there was only one monster left. @Dev_VKC
■Suggestion for Showdown Tower
How about a system where players receive rewards when they defeat trainers? (The rewards don’t need to be very expensive, such as coins or evolution materials.)
■Reason
Currently, there’s essentially no benefit to battling trainers. However, if there were even a small reward, I think the choice of whether to battle or not would become more interesting.
(If you win, you’ll receive additional rewards. If you lose, you’ll lose your badge.)
The rewards for this event are already pretty meager, so even if we increased the rewards a little, I don’t think it would make a difference compared to other events.
Can the output of Holy Grails be increased? Many new players have reported that Holy Grails are produced in too small quantities, while the consumption is very high. @Dev_VKC
What if there is a guaranteed Featured Mythic in 10 packs, or less just from pure luck, but once the first copy of the Mythic is received, no matter if it was on first or 10th, it goes back to the 30 pity counter. If you want to awaken, still be prepared to drop a lot of gems if you really want it. and it can only be for regular banners.
Shrine has the bottom raised to x1.3, but at the cost of the ceiling lowered to x1.9. that way the spread isn’t as drastic. If unlucky, you still get +150 gems! if you are lucky +450 for clicking a button. I won’t lie, I may have purchased a “couple” 150 gems pack in the shop for $80… a few times… so even just getting the minimum is just crazy, if you think about it. even +100 is nice and is always appreciated.
A 7-star ticket login bonus after the full month. it would still take 3 months to get 3, which only gives one shard. or unlockable monthly event.
And last, getting the featured legendary is almost scarier to me. there’s been multiple times I’ve gotten the featured Mythic to +3 before even getting it. Sometimes featured Mythic to +6 and still did not even get the featured Legendary I wanted, granted i did get the other one, there’s usually 2. So I could propose a guaranteed Featured Legendary also at the 10th pack, with the added effect that it could be either of the 2 featured Legendary monsters. and then it goes away. it’s just once a banner. Or the odds of getting the featured Legendaries are increased a little instead, which is probably simpler. Interestingly, I don’t recall having this issue with the festival banners.
The last time I started hatching monsters on a banner, I managed to awaken the Mythic but didn’t get the featured Legendary — it was a festival banner.
That’s why I’ll always support adding a pity system for the featured Legendary. For example, 20 or 30 pulls, whatever — but it really should be added.
Really? that’s wild. Festival banners, for featured Legendaries, you have an impressive 60% chance of getting one from a legendary egg. Granted it is a split with 4 monsters. so statistically, you may have got a lot of the other featured ones.
However, for regular banner, there is only a 35% chance you will get a featured off a 4% chance egg. which is considerably lower. i feel even if it’s raised slightly to 40% / 60% split it would be significantly less frustrating.
A lot of the changes/additions i mentioned are heavily more for F2P players. I feel if some were implemented, it would drastically increase the overall excitement of hatching eggs and may even encourage spending a little if there is something you really want, from back-to-back banners and not enough time to wait for shrine. The whales will also benefit a little bit for the first copy, but the whales will still have to do their whale’ing. and like i said, it could just be for regular banners, and not for brand new festivals. overall it would still take months to awaken a single Mythic, but this would just make hatching exciting again. specially for F2P.
The game really needs to lower the wins required to get all the pvp rewards, the “streak” conditions leads to a lot of playtime without getting any reward, plus it’s not like the battles end fast so this is massively time consuming. Remove the higher leagues “streak” requirement with leagues designed in a way that 60-70 wins gets you all the rewards(at a 50% win rate it means 120-140 battles which takes on avg 8 mins per battle makes it 16-19 hrs, not including time taken to make teams or to find a match). Current system takes MUCH LONGER
I don’t think that change is really necessary. Think about it: not all fights last 8 minutes or more; many enemies simply escape. Also, PvP has three stages lasting a total of 20-25 days. In the first “rule” stage, many of us take advantage of the time to advance as far as possible. It’s necessary to maintain a winning streak, even a small one, to avoid rank demotion. What would be the point of just advancing without worrying about losing rank if you lose? None. Anyway, that’s my opinion.