# Ultimate challenge is too P2W right now

**URL:** <https://www.neomonstersforum.com/t/ultimate-challenge-is-too-p2w-right-now/4507>\
**Category:** Neo Monsters General Discussions\
**Created:** [July 3, 2016, 8:09am UTC](https://www.neomonstersforum.com/t/ultimate-challenge-is-too-p2w-right-now/4507 "2016-07-03T08:09:33Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Leviathane](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/leviathane/32/6165_2.png) [@Leviathane](https://www.neomonstersforum.com/u/Leviathane)\
**Post date:** [July 3, 2016, 12:59pm UTC](https://www.neomonstersforum.com/t/ultimate-challenge-is-too-p2w-right-now/4507/21 "2016-07-03T12:59:51Z")

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> [@Cdsanders](#):
>
> These are set teams. If you noticed it’s like a rotation of the same 5 teams.

Oops my bad…  
I thought it can be setup like that because I just won Leothrung (he’s top 10 player, sorry if I spell wrong) his team has 8 mons include 4 not-evolve starter monster,cryokaizer,ventokaizer and 2 left are 4 or 5 monster I forgot.

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**Author:** ![Cdsanders](https://avatars.discourse-cdn.com/v4/letter/c/ee59a6/32.png) [@Cdsanders](https://www.neomonstersforum.com/u/Cdsanders)\
**Post date:** [July 3, 2016, 1:04pm UTC](https://www.neomonstersforum.com/t/ultimate-challenge-is-too-p2w-right-now/4507/22 "2016-07-03T13:04:55Z")

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> [@Loughlin\\\_Mcallister](#):
>
> Set sleep on 5x use same with necromancy and limit team to only 20 spaces  
> They nerfed give turn so the rest can be nerfed  
> Anyone that complains suck as a player lol 😂

Both those ideas would work well for this.

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**Author:** ![nfg163](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/nfg163/32/6175_2.png) [@nfg163](https://www.neomonstersforum.com/u/nfg163)\
**Post date:** [July 3, 2016, 1:21pm UTC](https://www.neomonstersforum.com/t/ultimate-challenge-is-too-p2w-right-now/4507/23 "2016-07-03T13:21:29Z")

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I think our solution is clearly just PVP!!

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**Author:** ![beaVz](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/beavz/32/6170_2.png) [@beaVz](https://www.neomonstersforum.com/u/beaVz)\
**Post date:** [July 3, 2016, 1:31pm UTC](https://www.neomonstersforum.com/t/ultimate-challenge-is-too-p2w-right-now/4507/24 "2016-07-03T13:31:11Z")

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> [@nfg163](#):
>
> I think our solution is clearly just PVP!!

i want it now 😃

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**Author:** ![Cdsanders](https://avatars.discourse-cdn.com/v4/letter/c/ee59a6/32.png) [@Cdsanders](https://www.neomonstersforum.com/u/Cdsanders)\
**Post date:** [July 3, 2016, 2:33pm UTC](https://www.neomonstersforum.com/t/ultimate-challenge-is-too-p2w-right-now/4507/25 "2016-07-03T14:33:33Z")

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My only issue is the team with team turner, nightrider, protector and shadow. I’m sick of seeing that team, because everything seems to have buffed speed and no matter what takes out monsters to start. Kind of a jackass move to put in a team like that.

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**Author:** ![Saul1417](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/saul1417/32/1090_2.png) [@Saul1417](https://www.neomonstersforum.com/u/Saul1417)\
**Post date:** [July 3, 2016, 2:35pm UTC](https://www.neomonstersforum.com/t/ultimate-challenge-is-too-p2w-right-now/4507/26 "2016-07-03T14:35:26Z")

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Sleep doesn’t need a nerd to only being able to use 5 times when it’s only a 60% chance of actually working. Even potent sleep isn’t guaranteed to hit

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**Author:** ![ILAGaLOT](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/ilagalot/32/19929_2.png) [@ILAGaLOT](https://www.neomonstersforum.com/u/ILAGaLOT)\
**Post date:** [July 3, 2016, 2:47pm UTC](https://www.neomonstersforum.com/t/ultimate-challenge-is-too-p2w-right-now/4507/27 "2016-07-03T14:47:43Z")

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That’s true sleep does not need it  
But the others I think should be like necro and team size

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**Author:** ![Zardecil](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/zardecil/32/7546_2.png) [@Zardecil](https://www.neomonstersforum.com/u/Zardecil)\
**Post date:** [July 3, 2016, 2:58pm UTC](https://www.neomonstersforum.com/t/ultimate-challenge-is-too-p2w-right-now/4507/28 "2016-07-03T14:58:11Z")

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I don’t think the devs intended to have this event become p2w. We came up with the broken strategies and started using them. The fact that not everyone can get the same legends is what makes it p2w.

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**Author:** ![Fredator](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/fredator/32/5903_2.png) [@Fredator](https://www.neomonstersforum.com/u/Fredator)\
**Post date:** [July 3, 2016, 3:03pm UTC](https://www.neomonstersforum.com/t/ultimate-challenge-is-too-p2w-right-now/4507/29 "2016-07-03T15:03:24Z")

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> [@Glenn\\\_Martens](#):
>
> Changing to more monsters will eventually lead to a threshold cap where the exact same strategies will be used as the people use now…  
> &nbsp;  
> What is stopping someone from creating 2000 Nebel’s and killing off whatever you might throw at them? You’d have to make a Death Absorb passive ability at a certain level threshold where Death Revenge will no longer kill anything.  
> Also sleep teams will thrive in these long fights… if you do not power-up monsters my sleepers can 1 hit dreamhunt/bloodthirst everything if I play well and don’t derp like an idiot with 3 sleepers + a stun absorber I can last forever.  
> &nbsp;  
> &nbsp;  
> There’s just some teams that are made for these type of events and there always will be no matter how hard you try to change the event - when there is a leveling stage there will be limits to what each team can do and there will be several superior strategies to go higher and one superior strategy to top them all. Nothing you can change about this type of event will change that.  
> &nbsp;  
> what if you face 3 players and they all use Death revenge monsters? your team will be gone in no time lol

That’s where gatekeepers are needed. I think there should be a gatekeeper every ten or twenty levels. They don’t have to be a lot stronger than other teams around that level, there only purpose is to filter out some strategies. Like anti- last bite, anti- stun, anti- nebel. So even players who are lucky enough to have atra and nebel, have to make another good strategy now and then to go further.

I agree on all the death revengers, that’s why (exept gatekeepers) you should have a few possible opponent teams to encounter. If one of them is a wall for you, with some luck next fight is totally different. If every level had his predetermined teams and you just can’t beat any of the teams on that level, just choosing a lower level to beat could be enough to still pass them.

And of course, big spenders will always have the biggest choice in monsters and therefor be able to create the best strategies. But it wouldn’t feel like out of 500 monsters, you need those 2 specific ones…

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**Author:** ![crazypary](https://avatars.discourse-cdn.com/v4/letter/c/45deac/32.png) [@crazypary](https://www.neomonstersforum.com/u/crazypary)\
**Post date:** [July 3, 2016, 3:06pm UTC](https://www.neomonstersforum.com/t/ultimate-challenge-is-too-p2w-right-now/4507/30 "2016-07-03T15:06:36Z")

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Getting 2 specific from 100 ++ monster which is 80% mons from eggspin.  
Burn

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**Author:** ![Saul1417](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/saul1417/32/1090_2.png) [@Saul1417](https://www.neomonstersforum.com/u/Saul1417)\
**Post date:** [July 3, 2016, 3:09pm UTC](https://www.neomonstersforum.com/t/ultimate-challenge-is-too-p2w-right-now/4507/31 "2016-07-03T15:09:25Z")

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> [@Loughlin\\\_Mcallister](#):
>
> That’s true sleep does not need it But the others I think should be like necro and team size

Exactly. Plus poison breaks sleep. Aoe attacks break sleep. Purify breaks sleep. All of that with the 60% chance of it working makes it where it doesn’t need nerfing.

If there was a limit so say you could only have 20 monsters max (maybe bit higher if bahamuzar uses summon swarm)or only so many of the same monster can be summoned then that’s a easy fix to people exploiting nebel/atra combo.

I only made it to the first gatekeeper but it was easier than any of the other teams I face. Twin knockback rhyno and puffoxin then death sentence all and put everything to sleep. Then just swept through. I’m sure if I get to the next gatekeeper I won’t have any problems. Getting to it is my problem especially when I get the tu glitch to cost me the game…

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**Author:** ![Buckingham](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/buckingham/32/5780_2.png) [@Buckingham](https://www.neomonstersforum.com/u/Buckingham)\
**Post date:** [July 3, 2016, 3:48pm UTC](https://www.neomonstersforum.com/t/ultimate-challenge-is-too-p2w-right-now/4507/32 "2016-07-03T15:48:10Z")

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I think it’s a 2 step process.  
Step one would be to change from buffed teams to more teams.  
Step 2 would be to put a limit on necromancy. Team size limit would be tricky cause of stuff like bahamuzar, and honestly the only thing allowing nebil strategies to work is atra.

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**Author:** ![Zardecil](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/zardecil/32/7546_2.png) [@Zardecil](https://www.neomonstersforum.com/u/Zardecil)\
**Post date:** [July 3, 2016, 4:25pm UTC](https://www.neomonstersforum.com/t/ultimate-challenge-is-too-p2w-right-now/4507/33 "2016-07-03T16:25:26Z")

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Make rockoids not count towards team size.

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**Author:** ![Cdsanders](https://avatars.discourse-cdn.com/v4/letter/c/ee59a6/32.png) [@Cdsanders](https://www.neomonstersforum.com/u/Cdsanders)\
**Post date:** [July 3, 2016, 5:21pm UTC](https://www.neomonstersforum.com/t/ultimate-challenge-is-too-p2w-right-now/4507/34 "2016-07-03T17:21:36Z")

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> [@Zard](#):
>
> Make rockoids not count towards team size.

I don’t think there should be exceptions. Make it a set a limit that includes everything.

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**Author:** ![Buckingham](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/buckingham/32/5780_2.png) [@Buckingham](https://www.neomonstersforum.com/u/Buckingham)\
**Post date:** [July 3, 2016, 10:07pm UTC](https://www.neomonstersforum.com/t/ultimate-challenge-is-too-p2w-right-now/4507/35 "2016-07-03T22:07:21Z")

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From my experience the most rockoids you can realistically expect is 12 or less. Any more and you have to be devoting a lot of your team to it, so it’s most likely someone pissing about. Like me.  
8 is pretty common though cause of bahamuzar+dolphin, maybe add 3 on from Borg to get 11.  
Setting the team limit at 25-30 might work

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**Author:** ![Jicv1990](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/jicv1990/32/7601_2.png) [@Jicv1990](https://www.neomonstersforum.com/u/Jicv1990)\
**Post date:** [July 3, 2016, 11:16pm UTC](https://www.neomonstersforum.com/t/ultimate-challenge-is-too-p2w-right-now/4507/36 "2016-07-03T23:16:29Z")

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How do you beat gatekeeper number two I’m stuck there someone help thanks

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**Author:** ![Hidan1337](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/hidan1337/32/6045_2.png) [@Hidan1337](https://www.neomonstersforum.com/u/Hidan1337)\
**Post date:** [July 3, 2016, 11:21pm UTC](https://www.neomonstersforum.com/t/ultimate-challenge-is-too-p2w-right-now/4507/37 "2016-07-03T23:21:57Z")

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> [@Jicv1990](#):
>
> How do you beat gatekeeper number two I’m stuck there someone help thanks

the Gatekeeper at level 300 is the same as the one at 260… you can check my other vid on how I beat it… basically you gotta get lucky with Deaths revenge to get through the otherwise unbreakable frontline.

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**Author:** ![Jicv1990](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/jicv1990/32/7601_2.png) [@Jicv1990](https://www.neomonstersforum.com/u/Jicv1990)\
**Post date:** [July 4, 2016, 4:01am UTC](https://www.neomonstersforum.com/t/ultimate-challenge-is-too-p2w-right-now/4507/38 "2016-07-04T04:01:51Z")

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> [@Glenn\\\_Martens](#):
>
> the Gatekeeper at level 300 is the same as the one at 260… you can check my other vid on how I beat it… basically you gotta get lucky with Deaths revenge to get through the otherwise unbreakable frontline.

I know I tried death roulette but it usually kills my monsters one time I had about five nebels but those stupid auto poison ruined that so I’m stuck still lol thanks bro

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**Author:** ![Cdsanders](https://avatars.discourse-cdn.com/v4/letter/c/ee59a6/32.png) [@Cdsanders](https://www.neomonstersforum.com/u/Cdsanders)\
**Post date:** [July 4, 2016, 11:09am UTC](https://www.neomonstersforum.com/t/ultimate-challenge-is-too-p2w-right-now/4507/39 "2016-07-04T11:09:56Z")

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> [@Jicv1990](#):
>
> I know I tried death roulette but it usually kills my monsters one time I had about five nebels but those stupid auto poison ruined that so I’m stuck still lol thanks bro

You can’t get roulette off, only revenge.

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**Author:** ![Michael\_N](https://avatars.discourse-cdn.com/v4/letter/m/54ee81/32.png) [@Michael\_N](https://www.neomonstersforum.com/u/Michael_N)\
**Post date:** [July 4, 2016, 3:23pm UTC](https://www.neomonstersforum.com/t/ultimate-challenge-is-too-p2w-right-now/4507/40 "2016-07-04T15:23:53Z")

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I just had a super epic galvboss timestrike my epic terror fish stunbomber when he was next in the queue with 1 second until it’s turn. It hurt when that was enough to kill it.  
1 second timestrike…  
Floor 510

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