# Survivor strength over time?

**URL:** <https://www.neomonstersforum.com/t/survivor-strength-over-time/41193>\
**Category:** Neo Monsters\
**Created:** [October 26, 2022, 3:18pm UTC](https://www.neomonstersforum.com/t/survivor-strength-over-time/41193 "2022-10-26T15:18:19Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![Jernigan](https://avatars.discourse-cdn.com/v4/letter/j/ce7236/32.png) [@Jernigan](https://www.neomonstersforum.com/u/Jernigan)\
**Post date:** [October 26, 2022, 3:18pm UTC](https://www.neomonstersforum.com/t/survivor-strength-over-time/41193/1 "2022-10-26T15:18:19Z")

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Does the move survivor (or double survivor) continually gain strength over time or is it just reaching a certain amount of time in battle it turns critical at the same rate no matter how long they survive after that?

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**Author:** ![DMG\_LUCKDRAGON](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/dmg_luckdragon/32/44670_2.png) [@DMG\_LUCKDRAGON](https://www.neomonstersforum.com/u/DMG_LUCKDRAGON)\
**Post date:** [October 26, 2022, 3:33pm UTC](https://www.neomonstersforum.com/t/survivor-strength-over-time/41193/2 "2022-10-26T15:33:44Z")

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Same rate no matter how long they survive.

Beat you to it @DMG_Anxag 😂

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**Author:** ![NMEGaryOak](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/nmegaryoak/32/20469_2.png) [@NMEGaryOak](https://www.neomonstersforum.com/u/NMEGaryOak)\
**Post date:** [October 26, 2022, 3:40pm UTC](https://www.neomonstersforum.com/t/survivor-strength-over-time/41193/3 "2022-10-26T15:40:42Z")

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It should gain strength @Dev_VKC

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**Author:** ![EMI\_Eklypz](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/emi_eklypz/32/35841_2.png) [@EMI\_Eklypz](https://www.neomonstersforum.com/u/EMI_Eklypz)\
**Post date:** [October 26, 2022, 4:25pm UTC](https://www.neomonstersforum.com/t/survivor-strength-over-time/41193/4 "2022-10-26T16:25:05Z")

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same with survivor bane. (pls make Mythic Jerbo with this move)

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**Author:** ![Jernigan](https://avatars.discourse-cdn.com/v4/letter/j/ce7236/32.png) [@Jernigan](https://www.neomonstersforum.com/u/Jernigan)\
**Post date:** [October 27, 2022, 3:57am UTC](https://www.neomonstersforum.com/t/survivor-strength-over-time/41193/5 "2022-10-27T03:57:22Z")

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Is this also true for slayerbane?

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**Author:** ![DonT89](https://avatars.discourse-cdn.com/v4/letter/d/ac8455/32.png) [@DonT89](https://www.neomonstersforum.com/u/DonT89)\
**Post date:** [October 27, 2022, 3:59am UTC](https://www.neomonstersforum.com/t/survivor-strength-over-time/41193/6 "2022-10-27T03:59:24Z")

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Agree with Gary (this time)

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**Author:** ![DMGInterference](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/dmginterference/32/50532_2.png) [@DMGInterference](https://www.neomonstersforum.com/u/DMGInterference)\
**Post date:** [October 27, 2022, 6:27am UTC](https://www.neomonstersforum.com/t/survivor-strength-over-time/41193/7 "2022-10-27T06:27:51Z")

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Single-target Slayerbane deals the same damage whether the target has 1 or more kills.  
Multi-target Slayerbane deals more damage the more targets with 1+ kills it hits (but doesn’t consider the number of kills nonetheless).

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**Author:** ![DonT89](https://avatars.discourse-cdn.com/v4/letter/d/ac8455/32.png) [@DonT89](https://www.neomonstersforum.com/u/DonT89)\
**Post date:** [October 27, 2022, 6:42am UTC](https://www.neomonstersforum.com/t/survivor-strength-over-time/41193/8 "2022-10-27T06:42:22Z")

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This is also not right Imo, because blood moves get buffed so slayerbane should be inverted proportional to it.

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**Author:** ![DMGInterference](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/dmginterference/32/50532_2.png) [@DMGInterference](https://www.neomonstersforum.com/u/DMGInterference)\
**Post date:** [October 27, 2022, 7:53am UTC](https://www.neomonstersforum.com/t/survivor-strength-over-time/41193/9 "2022-10-27T07:53:11Z")

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Yea I agree, I’d be fine for Slayerbane to get a small increase in seconds (e.g. 70→80 for single and 100→130 for Dual) if its damage scaled with kills on the target(s).

This way, Superepics and generally monsters on the lower end of the attack distribution (Bovolcus, Capybaragon) would be able to actually deal significant damage in the right conditions

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**Author:** ![Airdrop\_CCBP](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/airdrop_ccbp/32/41614_2.png) [@Airdrop\_CCBP](https://www.neomonstersforum.com/u/Airdrop_CCBP)\
**Post date:** [October 27, 2022, 11:43am UTC](https://www.neomonstersforum.com/t/survivor-strength-over-time/41193/10 "2022-10-27T11:43:21Z")

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Agreed to nerf slayerbane, especialy that dual slayerbane damage were too vicious.  
Nerf double catapult to 170 or 200 tu too
