# Stealth bug

**URL:** <https://www.neomonstersforum.com/t/stealth-bug/17946>\
**Category:** Neo Monsters\
**Created:** [March 13, 2019, 12:10pm UTC](https://www.neomonstersforum.com/t/stealth-bug/17946 "2019-03-13T12:10:44Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![Mr.X](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/mr.x/32/20447_2.png) [@Mr.X](https://www.neomonstersforum.com/u/Mr.X)\
**Post date:** [March 13, 2019, 12:10pm UTC](https://www.neomonstersforum.com/t/stealth-bug/17946/1 "2019-03-13T12:10:44Z")

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Here is how the bug works.

Lets use inferno as the test subject since it will happen to him the most.

If the opponent case stealth on one of his teammates and he has a stun entrance next in line.

You cast double piercing on the stealth minion and kill off the other minion you get a second turn from inferno you cast double piercing again on the previously stealth traget but the stealth will still be there.

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**Author:** ![Unown](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/unown/32/82733_2.png) [@Unown](https://www.neomonstersforum.com/u/Unown)\
**Post date:** [March 13, 2019, 12:24pm UTC](https://www.neomonstersforum.com/t/stealth-bug/17946/2 "2019-03-13T12:24:00Z")

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It’s technically not a bug. Works same with shield, because stun converter, counter or roaring entrance basically puts the monster at 0 tu which means nothing changes because it’s still the same second. If they were reduced to 1tu then stealth/shield would be removed

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**Author:** ![Professor\_Oak](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/professor_oak/32/25565_2.png) [@Professor\_Oak](https://www.neomonstersforum.com/u/Professor_Oak)\
**Post date:** [March 13, 2019, 2:28pm UTC](https://www.neomonstersforum.com/t/stealth-bug/17946/3 "2019-03-13T14:28:58Z")

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Nice info

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**Author:** ![Killerdog](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/killerdog/32/19206_2.png) [@Killerdog](https://www.neomonstersforum.com/u/Killerdog)\
**Post date:** [March 13, 2019, 2:49pm UTC](https://www.neomonstersforum.com/t/stealth-bug/17946/4 "2019-03-13T14:49:34Z")

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I wouldn’t call this one a bug because, as Unown said, you have the turn on the same second. I like how it limits stun counter and converter a little because they’re already super powerful.

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**Author:** ![Dev\_BRD](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/dev_brd/32/17493_2.png) [@Dev\_BRD](https://www.neomonstersforum.com/u/Dev_BRD)\
**Post date:** [March 14, 2019, 8:45am UTC](https://www.neomonstersforum.com/t/stealth-bug/17946/5 "2019-03-14T08:45:48Z")

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This wasn’t a bug, and was working as intended, however we have decided to make it more intuitive and consistent by changing it so stealth/shield will be removed after taking damage regardless of whether any time passes or not.

This could be a relatively big mechanic change, but we believe this is the best way forward. The change will be in effect from the next update.

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**Author:** ![Professor\_Oak](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/professor_oak/32/25565_2.png) [@Professor\_Oak](https://www.neomonstersforum.com/u/Professor_Oak)\
**Post date:** [March 14, 2019, 8:48am UTC](https://www.neomonstersforum.com/t/stealth-bug/17946/6 "2019-03-14T08:48:50Z")

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Speaking of updates, when will be the next one approximately Dev ?

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**Author:** ![Dev\_BRD](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/dev_brd/32/17493_2.png) [@Dev\_BRD](https://www.neomonstersforum.com/u/Dev_BRD)\
**Post date:** [March 14, 2019, 9:01am UTC](https://www.neomonstersforum.com/t/stealth-bug/17946/7 "2019-03-14T09:01:23Z")

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Around the end of this month.

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**Author:** ![Unown](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/unown/32/82733_2.png) [@Unown](https://www.neomonstersforum.com/u/Unown)\
**Post date:** [March 14, 2019, 9:47am UTC](https://www.neomonstersforum.com/t/stealth-bug/17946/8 "2019-03-14T09:47:25Z")

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what year? 🌚

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**Author:** ![ILAGaLOT](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/ilagalot/32/19929_2.png) [@ILAGaLOT](https://www.neomonstersforum.com/u/ILAGaLOT)\
**Post date:** [March 14, 2019, 9:50am UTC](https://www.neomonstersforum.com/t/stealth-bug/17946/9 "2019-03-14T09:50:01Z")

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2030 big things coming

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**Author:** ![eNjiin](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/enjiin/32/17791_2.png) [@eNjiin](https://www.neomonstersforum.com/u/eNjiin)\
**Post date:** [March 14, 2019, 10:08am UTC](https://www.neomonstersforum.com/t/stealth-bug/17946/10 "2019-03-14T10:08:26Z")

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That doesn’t make any sense. I can understand at give turn that it remains the same time but after attacking there is a damage calculation and the timer moves on. That’s completely bs in my opinion

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**Author:** ![eNjiin](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/enjiin/32/17791_2.png) [@eNjiin](https://www.neomonstersforum.com/u/eNjiin)\
**Post date:** [March 14, 2019, 10:09am UTC](https://www.neomonstersforum.com/t/stealth-bug/17946/11 "2019-03-14T10:09:45Z")

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Bye bye strong duscy tactics. Was a pleasure until.you got nerfed 😂

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**Author:** ![kocowind](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/kocowind/32/5640_2.png) [@kocowind](https://www.neomonstersforum.com/u/kocowind)\
**Post date:** [March 14, 2019, 1:18pm UTC](https://www.neomonstersforum.com/t/stealth-bug/17946/12 "2019-03-14T13:18:04Z")

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They change stun absorbers to match the description of the passive. Similarly, they should change this mechanic to match the description of shield and stealth. I am glad they finally decide to do this.
