# New PVP Timer: Player Timer Discussion

**URL:** <https://www.neomonstersforum.com/t/new-pvp-timer-player-timer-discussion/36174>\
**Category:** Neo Monsters\
**Created:** [November 2, 2021, 3:01am UTC](https://www.neomonstersforum.com/t/new-pvp-timer-player-timer-discussion/36174 "2021-11-02T03:01:50Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Dev\_VKC](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/dev_vkc/32/55057_2.png) [@Dev\_VKC](https://www.neomonstersforum.com/u/Dev_VKC)\
**Post date:** [November 2, 2021, 3:01am UTC](https://www.neomonstersforum.com/t/new-pvp-timer-player-timer-discussion/36174/1 "2021-11-02T03:01:50Z")

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We replaced the previous pvp timer with the new one called Player Timer in season 38.

 ![Screen Shot 2021-11-02 at 11.52.47](https://us1.discourse-cdn.com/flex015/uploads/neomonstersforum/original/3X/6/8/68eaeb373bda389dfb3b8a02aa64ac1d5eeef1e6.png)

The current setting is 100/5. Any suggestions is welcome! Please leave your comment after you’ve tried the pvp battle with the new timer!

Thank you in advance 😉

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**Author:** ![LemonSqueezy](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/lemonsqueezy/32/17699_2.png) [@LemonSqueezy](https://www.neomonstersforum.com/u/LemonSqueezy)\
**Post date:** [November 2, 2021, 8:27am UTC](https://www.neomonstersforum.com/t/new-pvp-timer-player-timer-discussion/36174/2 "2021-11-02T08:27:30Z")

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Yeah but can we not tell MasterMarco? That would be hilarious 😂

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**Author:** ![Randolph](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/randolph/32/27004_2.png) [@Randolph](https://www.neomonstersforum.com/u/Randolph)\
**Post date:** [November 2, 2021, 8:59am UTC](https://www.neomonstersforum.com/t/new-pvp-timer-player-timer-discussion/36174/3 "2021-11-02T08:59:29Z")

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I’d much prefer 100/10. It’s a strategy game, not an afk battler.

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**Author:** ![ItsSherlock](https://avatars.discourse-cdn.com/v4/letter/i/d6d6ee/32.png) [@ItsSherlock](https://www.neomonstersforum.com/u/ItsSherlock)\
**Post date:** [November 2, 2021, 9:55am UTC](https://www.neomonstersforum.com/t/new-pvp-timer-player-timer-discussion/36174/4 "2021-11-02T09:55:49Z")

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I agree with @Randolph . With 100/5 you’re almost not allowed to take a bit more time for an important turn. And if you do, you basically have to play blitz chess for the rest of the match.

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**Author:** ![raWen](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/rawen/32/48312_2.png) [@raWen](https://www.neomonstersforum.com/u/raWen)\
**Post date:** [November 2, 2021, 10:06am UTC](https://www.neomonstersforum.com/t/new-pvp-timer-player-timer-discussion/36174/5 "2021-11-02T10:06:45Z")

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I agree too. It forces you to rush decisions. 100/10 would be ideal imo

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**Author:** ![Raghnius](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/raghnius/32/10467_2.png) [@Raghnius](https://www.neomonstersforum.com/u/Raghnius)\
**Post date:** [November 2, 2021, 10:08am UTC](https://www.neomonstersforum.com/t/new-pvp-timer-player-timer-discussion/36174/6 "2021-11-02T10:08:13Z")

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I understand that the Devs took a general from all the battles, that’s why they put that time, I think we should test it first to see how it develops.

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**Author:** ![LemonSqueezy](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/lemonsqueezy/32/17699_2.png) [@LemonSqueezy](https://www.neomonstersforum.com/u/LemonSqueezy)\
**Post date:** [November 2, 2021, 10:08am UTC](https://www.neomonstersforum.com/t/new-pvp-timer-player-timer-discussion/36174/7 "2021-11-02T10:08:47Z")

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I haven’t even played PvP yet and completely agree with you @Randolph. We can probably take it to something like 80/10 but let’s see 😊 I’ll play some games 😊

I expect we’ll need a few sensible options and a poll.

Awesome that VKC wants the feedback though 😊

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**Author:** ![TNCGodZeus](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/tncgodzeus/32/31121_2.png) [@TNCGodZeus](https://www.neomonstersforum.com/u/TNCGodZeus)\
**Post date:** [November 2, 2021, 3:21pm UTC](https://www.neomonstersforum.com/t/new-pvp-timer-player-timer-discussion/36174/8 "2021-11-02T15:21:26Z")

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I would like there to be a button that allows us to simulate a forced turn jump by sending the monster to the bottom of the turn list, of course with limited use. Neomonsters is a game of strategies and sometimes you need to miss your turn

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**Author:** ![BlazingStorm\_alt](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/blazingstorm_alt/32/33797_2.png) [@BlazingStorm\_alt](https://www.neomonstersforum.com/u/BlazingStorm_alt)\
**Post date:** [November 2, 2021, 3:35pm UTC](https://www.neomonstersforum.com/t/new-pvp-timer-player-timer-discussion/36174/9 "2021-11-02T15:35:40Z")

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![Screenshot_2021-11-02-12-00-07-49_1bf244a8f99430127e675c0d635b1865](https://us1.discourse-cdn.com/flex015/uploads/neomonstersforum/original/3X/e/1/e1a5680fdc1bd96cb82b062623bb3a330a3d036a.jpeg)

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**Author:** ![NMEduck](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/nmeduck/32/32018_2.png) [@NMEduck](https://www.neomonstersforum.com/u/NMEduck)\
**Post date:** [November 2, 2021, 4:21pm UTC](https://www.neomonstersforum.com/t/new-pvp-timer-player-timer-discussion/36174/10 "2021-11-02T16:21:01Z")

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I think this is a great system to stop BMers like our dear friend @MasterMarcoPISSOFFBM. The two main things I’d is 100/10 and three instant force skip uses

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**Author:** ![TNC\_GOD\_RA](https://avatars.discourse-cdn.com/v4/letter/t/90db22/32.png) [@TNC\_GOD\_RA](https://www.neomonstersforum.com/u/TNC_GOD_RA)\
**Post date:** [November 2, 2021, 4:36pm UTC](https://www.neomonstersforum.com/t/new-pvp-timer-player-timer-discussion/36174/11 "2021-11-02T16:36:29Z")

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It seems to me that it would be a necessary implementation

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**Author:** ![Coltraz](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/coltraz/32/62996_2.png) [@Coltraz](https://www.neomonstersforum.com/u/Coltraz)\
**Post date:** [November 2, 2021, 5:30pm UTC](https://www.neomonstersforum.com/t/new-pvp-timer-player-timer-discussion/36174/12 "2021-11-02T17:30:13Z")

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100/5 seems ok

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**Author:** ![Killerdog](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/killerdog/32/19206_2.png) [@Killerdog](https://www.neomonstersforum.com/u/Killerdog)\
**Post date:** [November 2, 2021, 6:02pm UTC](https://www.neomonstersforum.com/t/new-pvp-timer-player-timer-discussion/36174/13 "2021-11-02T18:02:42Z")

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Firstly, I think 100/5 should be tested for the full length of a season and, if possible, the Devs should track how many matches are being lost to running out of time. Only if it’s a big problem should it be changed to 100/10 (or similar) for ranked. Otherwise, adjust it after the end of the season.

I’m liking the change so far. Haven’t lost any games to the timer at all and when I want time to think I’ve now got more than 30s if I want. I recover the time back over the next few turns no problem.

I never liked the “force skip” mechanic much. We didn’t need it in the game. The only problem is that some monsters get an unnecessary buff/nerf from it. For example, protectors get a buff, particularly against things like sleep. A bunch of control strategies get nerfed. Bundleblazer is a very interesting one… it’s now going to work as intended.

So overall, I think things will be a lot better without it but we may run into a few problems. Duck’s idea of giving each player 3 force skips to use over the course of the match is a good solution if we decide having none at all is a problem.

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<div class="post-metadata">

**Author:** ![LemonSqueezy](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/lemonsqueezy/32/17699_2.png) [@LemonSqueezy](https://www.neomonstersforum.com/u/LemonSqueezy)\
**Post date:** [November 2, 2021, 6:03pm UTC](https://www.neomonstersforum.com/t/new-pvp-timer-player-timer-discussion/36174/14 "2021-11-02T18:03:17Z")

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Upon playing 25 matches today I think the timer’s fine too. I haven’t even been looking at it and it seems fine how it is.

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**Author:** ![Coltraz](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/coltraz/32/62996_2.png) [@Coltraz](https://www.neomonstersforum.com/u/Coltraz)\
**Post date:** [November 2, 2021, 6:21pm UTC](https://www.neomonstersforum.com/t/new-pvp-timer-player-timer-discussion/36174/15 "2021-11-02T18:21:39Z")

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> [@LemonSqueezy](#):
>
> I haven’t even been looking at it and it seems fine how it is.

Same. It eliminated the whole skipping and waiting 30tu for the stuff to be pushed back

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**Author:** ![LemonSqueezy](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/lemonsqueezy/32/17699_2.png) [@LemonSqueezy](https://www.neomonstersforum.com/u/LemonSqueezy)\
**Post date:** [November 2, 2021, 6:31pm UTC](https://www.neomonstersforum.com/t/new-pvp-timer-player-timer-discussion/36174/16 "2021-11-02T18:31:02Z")

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A lot of moves like Charge, Load Mortar etc are just no brainers. Same with tokens. Or if you’re playing against …

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**Author:** ![SHIKAOTOKO](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/shikaotoko/32/34145_2.png) [@SHIKAOTOKO](https://www.neomonstersforum.com/u/SHIKAOTOKO)\
**Post date:** [November 2, 2021, 6:39pm UTC](https://www.neomonstersforum.com/t/new-pvp-timer-player-timer-discussion/36174/17 "2021-11-02T18:39:12Z")

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I agree with this mechanism and testing. I think the effort to reduce the wasted time of a particular player is commendable. Also, I think the attitude of trying to balance without making an immediate decision is wonderful.

On the other hand, I think that this mechanism will increase the importance of the player’s playing skills. It’s important to be able to make the best choices in a short amount of time, and that’s why we need to think about time allocation. I think players with high skills will have a higher win rate than ever before. If this competition continues, the skills of the players will improve, and there may be more high-quality games in a shorter time than now.

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**Author:** ![TNCGodZeus](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/tncgodzeus/32/31121_2.png) [@TNCGodZeus](https://www.neomonstersforum.com/u/TNCGodZeus)\
**Post date:** [November 2, 2021, 6:46pm UTC](https://www.neomonstersforum.com/t/new-pvp-timer-player-timer-discussion/36174/18 "2021-11-02T18:46:25Z")

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> [@Killerdog](#):
>
> Nunca me gustó mucho la mecánica de “salto forzado”. No lo necesitábamos en el juego

I agree that you may not like it and it is totally understandable. On the other hand, if we need the forced turn jump in some game situations, if I had to give examples, they would open Miles because it is necessary daily in pvp, a forced jump with a suitable limitation would be perfect, it is not necessary to kill this part of the game strategy as it would not even lend itself to make BM which would be a button that would take the monster instantly to the end of the turn list

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**Author:** ![NME\_BlackDragon](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/nme_blackdragon/32/80179_2.png) [@NME\_BlackDragon](https://www.neomonstersforum.com/u/NME_BlackDragon)\
**Post date:** [November 2, 2021, 7:20pm UTC](https://www.neomonstersforum.com/t/new-pvp-timer-player-timer-discussion/36174/19 "2021-11-02T19:20:13Z")

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I disagree with this mechanism, it removed a good strategy from the game

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<div class="post-metadata">

**Author:** ![NME\_BlackDragon](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/nme_blackdragon/32/80179_2.png) [@NME\_BlackDragon](https://www.neomonstersforum.com/u/NME_BlackDragon)\
**Post date:** [November 2, 2021, 7:25pm UTC](https://www.neomonstersforum.com/t/new-pvp-timer-player-timer-discussion/36174/20 "2021-11-02T19:25:13Z")

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This probably would have been the last thing the game needed atm honestly.

Might as well have added clans or something else.

[Next page](https://www.neomonstersforum.com/t/new-pvp-timer-player-timer-discussion/36174.md?page=2)
