Update
Notes:
We recently had updates to version 2.53 which you can see here. This post will cover the movements with regards to these changes.
Here’s the usual list of notable changes that didn’t result in movements:
Medusa got a comical nerf. Every move on this monster is brilliant so a TU increase to one is not going to stop this being one of the very top mythics in the game for PvP.
Rodeknight got shield ally upgraded to shield all (with the TU increase), which is nice because it turns a move that is almost never used into something that might be good sometimes but it’s clearly not a core part of the moveset so this is just nicer design rather than a significant buff.
Hawknight got a great upgrade to the protect skill so this is great both at sweeping and support. I hope it sees some play! That said, I’m about to move a lot of the mythics around and Hawknight is going to end up where it is right now but it was going to be lower.
Albion got an insane buff. From my memory, we’ve never seen something buffed only 7 days after release and while it’s even still being featured! I’ll cover this in its release update.
Sageroom I’m not moving for now because it’s hard to tell how this change affects how it plays. I’ll try it out and see what I think.
Sir. Lancerat got a nice TU reduction on spored pierce so it’s at most 160TU for a piercing kill, but I think the tiers positions are already pretty fair to it.
The Rockoid numbers as I calculate them is it gives 90% damage reduction on top of the defence cap. So rocks made with low stats (371HP) are like a tanky mythic and ones with full stats are insane tanks. Even so, piercing is rampant so they will so easily die. I love what they did here by removing the death sentence and will have to try it as a closer but it needs some testing before I can place it properly. It might be very nice in PvE now, particularly with Triploid.
Rabbeat had devious attack 200 → 160TU which makes me think we have it coming on a mythic soon, but this monster is a little too niche to see play and I’m doing a big overhaul of SEs soon so will reconsider it then.
Triploid has been nerfed two updates in a row and has now become what it probably should’ve been on release. Sadly that means we’ve lost the perfect teammate sacrificing target in PvE. It’s also still the best pure defensive special rock in the game, but is now a bit more balanced.
Movements:
The changes below are only with respect to the changes in version 2.53.
Risu moves from C → B in general, familiar summon getting a TU increase 50 → 60 is interestingly a buff because now you can have it +9 and chain A-Cons that each sacrifice themselves immediately to revive the last monster that died. Otherwise, you can send back as many teammates as you want to create a bunch of A-Cons. I don’t think this affects PvP at all really, but makes her play better in PvE.
Jeanne d’Arc moves from B → S- in general and D → B in PvP, the second buff only a month after the last one, it’s now become a genuinely good protector. It’s particularly good in PvE where you can shut down the enemy team with its reviving. Adding repeatable protect makes repulse no longer a counter and you can even repeat the 50TU protect to time the heal for full effect.
Ayna moves from C → A in general, D → C in PvP and second form tier 2 → 3, hold ground is a big upgrade because it was so squishy. It’s now definitely mythic power level, getting easy kills and putting legendaries to shame.
Akane moves from D → C in PvP, getting overconfident strike is a real overhaul of the moveset and with instant backbite this is particularly scary. However, I’m still a bit unsure about this because you probably want some amount of dragon support and the general problem is too many things are tanky so will soak up throw all like it was nothing but then again this 130TU sweeping will mean the opponent has to do something to stop her being a threat. Please anyone who tries her out let me know how she feels.