Update
There are a large number of new super epics coming to the game so we better get this updated! This also includes the recent update which buffed four legendaries as well as some small adjustments I’ve made to a few of the mid-range PvP monsters which in hindsight I positioned very slightly off from my thinking on this pass over the tiers.
Notes:
Aeraider will get added later, once we know what an Aluminoid is all about. First impressions are good with the decent speed for a monster with a 100TU give turn, very high defence and other support moves.
Additions:
Elephantom goes in at B+ for general and A+ for PvP, relying completely on being in throw teams and having rockoids created by others while not being an element not known for throw this monster can appear useless. However, with good speed, stun immunity and unmovable Elephantom can represent a reasonably strong monster on the field in a good throw team. Catapult will give reliable kills but I believe the main thing carrying it is unwanted ritual. Bronzeshells in random places of the enemy team is an incredibly effective way of slowing down their rate of play, similar to the effect of Lunartic. However, the sheer number of rockoids required for this monster makes it awkward to use and ultimately not up there with the great SEs.
Elmowraith goes in at B+ for general and B for PvP, with very little to offer other than sleep and on a weak body with no passives this monster is nothing special. Link sleep double is too slow to give much utility above the normal sleep move and currently there are no good link fire combos which would benefit from a sleeper. Morphean bomb deals double the damage of dreamhunt but does not strategically play into anything.
Tezcatlipoca goes in at C+ for general and C for PvP, while very tanky, this monster struggles to get anything done for ages. It’s a fun design but offers much less than other monsters who do similar things. In order to perform well you will need to have the enemy team stunned or partially disabled already but even then Tezcatlipoca will be taking up a space on your team for too long with too little impact. The main use, I feel, will be the bomb rebirth (because protection from stun is so common) and we know from Doomengine how poorly reliable that is.
Igniscapra goes in at A for general and A+ for PvP, with overdrive this monster can one-shot everything with each of its moves. Link piercing blow for a single kill (plus heavy recoil) or assisted flare for a double kill (as long as 3+ fire monsters in your team). However, before overdrive is used this monster has almost nothing good to offer and so entrance + 80TU means this is slow to make an impact. It relies on being given turn lots, then can be a reliable sweeper in a link fire team. Without any passives and offering nothing unique this SE falls short of what others can do.
Simuronix goes in at S for general and A for PvP, with link revival being an incredibly strong move that gets you another monster this monster has quite a bit to offer teams. However, after that it simply offers periodic support that is not as significant as what legendaries can do. Hence in PvP it will simply get left on the field forever and bring down your team a bit. In PvE both the support moves can do good things for your team and Simuronix will naturally get killed off at some point.
Zeuswyrm goes in at S+ for general and S for PvP, crazily high speed and automatic setup for timestrike double makes this monster an incredibly good sweeper that can break many walls and have an instant impact on the battle. Without going through it all, this monster is among the best sweepers but has two big shortfalls… the first is that if the opponent has lots of stun immune/converter/counter monsters out then it is potentially neutralised but the biggest one is that the sweeping move is raw so it cannot be protected in most cases. This results in it being easy to kill off if necessary and hence you cannot rely on gaining huge value from it. For a full breakdown see posts above (roughly 15-20 posts back).
Centaureon goes in at B for general and B+ for PvP, insane entrance impact makes this monster a lot of fun but the power it holds is quite situational (earth opponents or sleep opponents). It can counter sleep lock, help counter stun and will give a stun to help your team but whether it follows up with kills is not something to rely on. Sadly that makes this monster too situational for a high tier but if played against the right team this is a bomb! For a large breakdown see posts above (roughly 15-20 posts back).
Jaguardian goes in at A+ for general and A+ for PvP, with lovely one-shot moves and stun immunity there’s a lot to enjoy about this sweeper. The 50TU setup is fairly swift and stealthing your opponents can easily be worked around. It plays into link teams beautifully but can also be used elsewhere as a solid all-round sweeper. I personally like the Last Wish passive a lot, both for PvE and PvP because it can add some nice value where there would normally be none on a monster like this. However, this monster does not compete at quite as high a level as some other sweepers or monsters with crazy effects and combos going on.
Movements:
(first four gained buffs in a recent update see here)
Emeraldeus moves from B+ -> A in PvP, an increase to the damage of link double retribution has made this more PvP viable as a sweeper.
Triviathan moves from A+ -> S in general and B -> S in PvP, with a huge overhaul of the skills and addition of sleep immunity this monster has got crazy power and some strong combos.
Megaiasloth moves from B -> B+ in general and B+ -> A in PvP, some great improvements so the moveset supports link earth nicely and it is more focused around survival than it even was before.
Staticsphere moves from C -> B+ in PvP, after a damage increase this has become surprisingly viable. If the opponent doesn’t deal with it then it begins creating some very good value. It deals roughly 1/3 of all enemies health with explosive revenge.
Raizen moves from S+ -> S in general, not as reliable for killing as other S+ monsters, no way to heal and doesn’t offer the best support.
Celestrion, Cybereon and Nightlord moves from S -> A+ in PvP, with an increasing number of stun converter/counter monsters being seen in PvP and generally stun protection these monsters are more frequently adding less value. They’re slowly losing their dominance!
Kattmmander moves from A -> B+ in PvP, while quick and with good attacking power it offers less for a team than others because of the lack of passives.
Midasdragon moves from A -> B+ in PvP, explosive quartet is great and link team turn can work brilliantly in teams but it doesn’t match up to other newer monsters.
Regalion moves from A -> B+ in PvP, a huge counter to a number of things and offers some good things for your team but there are other counters that play into strategies and do more for your team.
Sanctistag moves from B+ -> A in PvP, a big counter to lots of common things, e.g. multi-hitting attacks and good support for your team.