OLD Tier List

Update

Notes:

We recently had an update to version 2.10 which you can see here. This post will cover some movements with regards to these changes and the new monsters that have come out this Christmas / New Year!

Deviladus had the SS sped up but not significant enough for a tier change.
XYZ-999L had the stun passive increased so it is more high risk / high reward when you use it. It has improved but not enough for a tier change.
Willowyrm had survivor slowed and kinslayer removed but is still among the best SEs for stun protection and general use.
Arborgias became the new earth kinslayer in place of willowyrm so may see some niche general use for that but it is not getting a tier change.
Nefariodon got some very significant changes that buffed it lots but until we see what mark legendaries/mythics come to the game I am not choosing its tier.

Abyssoldiers: I may move these all up higher in the future. Their “lone fish” passive makes them very powerful compared to other super epics.

Additions:

These are done in order of release with mythics, legendaries then super epics, etc…

Yukihime goes in at B+ for general and C for PvP and second form Tier 2, with 100% sleep and control/damage potential Yukihime is a queen waiting to be discovered but the high TU and restrictions make her less flashy. The high defence and shield entrance makes her more reliable than you’d think. However, the moves do not chain together well. Ultimately this makes the monster quite niche in use and mediocre. The secret skill has some great use in certain PvE battles.

Sepheris goes in at B for general and A+ for PvP and second form Tier 3, with the hyped hurricane, notorious champion entrance and natural selection that can kill any legendary this monster has a lot to offer in PvP. Sepheris is like a mythic Centaureon or an Icefang that works. Ultimately it is a more reliable Centaureon because it has natural selection and that even lets it kill any stun counter/converter to mitigate that downside. However, no blood move means it can get stuck doing 160TU sweeping and the low defence, no shield/HG means it is not the biggest threat and can be killed by the opponent when necessary. Its impact on the battle when it enters is huge and it’s reliable.

Glaciaron goes in at A+ for general and S+ for PvP, with an instant killer move, raw bloodfury, stun converter and incredibly high speed this monster has huge sweeping potential. It can kill any poison or water monster on its first turn, following up instantly with raw bloodfury if it was instant toxic killer. You’d expect Glaciaron to struggle to get kills if there is no target for these but it’s possible to combine the SS + stunning charge to deal roughly 1500 damage to an enemy and stunning charge can even bypass protectors so this monster can easily charge raw bloodfury on its first turn in most scenarios. Stealthy entrance adds a little layer of protection that often comes up but where Glaciaron is kept in balance is the minimum defence, health and weakness to both chrono and stun killer. Overall, it’s a top notch sweeper for PvP that has high enough damage and potential it works well for a lot of PvE too.

Moku goes in at C+ for general and A+ for PvP, with the people’s passive and the art of Goku this is surely a meme monster more about the design than functionality. However, it turns out it’s a secret gem in the right scenarios. The main issues are its low speed and restrictive moveset, most of which cannot make a big enough impact to be worth building for. With Moku in 16th spot you will almost never have any reinforcements by the time it gets a turn and the Vaunt passive will make Moku incredibly hard to kill (9300 defence + 4368 health + no weakness to killer moves). The SS will piercing kill the entire enemy team. For this Moku is Penguinator V.2! 100TU also means it can sometimes follow up. The other use is in the front line with various combos like fast entrance control into Whitetitan. Moku has one of the lowest speeds in the game so it’s highly likely it will get given a turn immediately and use Mojimojiha to one-shot the enemy team at only 100TU then proceed to give them bronzeshells with extra turns it gets. So, surprisingly powerful even if it’s wacky.

Abyssoldier Des goes in at D for general and C for PvP, with protect teammates, bond: fatal (death revenge) and cloning this monster sounds strong… until you see the hoops it has to jump through. Both the protect move and cloning are SOLO, meaning you can’t do them if another A.S. Des is on the field. In practice you’ll probably want to protect first then clone to avoid a second coming onto the field before the first protects. Then count in how its speed is a terrible 25% and it becomes incredibly awkward and unreliable. It cannot be used effectively by itself in teams. With other Abyssoldiers it will work but it is incredibly slow to do both the moves while it is on the field and the high defence + health will not keep it alive long enough to do that because it is a super epic.

Yin/Yang goes into the Other Notable Monsters for both general and PvP. With a revenge passive that makes it very hard to kill, this monster looks overpowered. However, it’s very hard to abuse because of the link requirement on the moves and the revenge puts it to the end of the team. If you can create extra copies in your team it has more potential but this cannot be done easily and in PvP a person can easily deal with them at the end of a team. In reality you should focus on it being a cheap monster with link purifying mist / salvation then you might get some extra value with it at the end of your team if you’re lucky.

Meatoid goes into the Other Notable Monsters for both general and PvP. With a helpful revenge tied to auto-protect this little rock can be useful for keeping your best HG monsters alive. However, the heal is not enormous.

Movements:

Firstly the movements with respect to the changes in the update, then some general ones. Last update when I moved a lot of PvP legendaries down I didn’t touch the top tiers so a few of these movements down are doing that.

Movements from version 2.10 changes:
Excaliburdragon moves from A -> B+ in general, stun pulse is more useful for PvP (where this monster doesn’t work well) and KBN was more useful for general use.
Focalforce moves from C+ -> B in general and C -> B in PvP, adding taunt makes this work a lot smoother and looks almost broken on paper but in reality this is still a slow monster that can be one-shot with no penalty. I may put this higher if it proves to be very strong (healing combos in PvE, not enough things able to one-shot it in PvP) but it is hard to judge.
Mistletorment moves from B -> B+ in general and B -> B+ in PvP, with TU reduction to the skills it is easier to get more turns and the SS becoming instant is a huge buff to make this a wall when you want it to be.
Blacktitan moves from B -> A in general and A -> A+ in PvP, with two kills very easy to get when this enters charging the 110TU bloodthirst is incredibly easy. This is an excellent sweeper with the one downside of it having very low defence and health.
Burnsalot moves from D -> C in general and D -> C in PvP, a huge speed increase is just enough to push this up a tier but personally I’d like a TU reduction on the damage move or a shift to having high defence.

Others:
Novemdomina moves from S+ -> S in PvP, heavy link restriction.
Delugazar moves from S+ -> S in PvP.
Tygoron moves from S+ -> S in PvP.
Celeshine moves from S -> A+ in PvP.
Valzareign moves from S -> A+ in PvP.
The Penguinator moves from A+ -> A in PvP, unreliable for one-shotting, weakness to chrono killer and poison holds it back and countered by stealth. It’s good in link storm.
Aurodragon moves from A -> A+ in PvP, with more threatening monsters around in PvP these days and more with high speed / passives that give benefit even when they are on 1HP Aurodragon can work more effectively than previously.
Abyssoldier breaker moves from B+ -> A+ in PvP, survives well when alone and a powerful moveset for PvP.