# My Monster Maker

**URL:** <https://www.neomonstersforum.com/t/my-monster-maker/2676>\
**Category:** Bugs, Suggestions & Monster Ideas\
**Created:** [April 29, 2014, 2:37am UTC](https://www.neomonstersforum.com/t/my-monster-maker/2676 "2014-04-29T02:37:09Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![kab\_kab](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/kab_kab/32/3245_2.png) [@kab\_kab](https://www.neomonstersforum.com/u/kab_kab)\
**Post date:** [April 29, 2014, 2:37am UTC](https://www.neomonstersforum.com/t/my-monster-maker/2676/1 "2014-04-29T02:37:09Z")

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So I have a lot of time on my hands so I’m gonna post&nbsp;my monsters&nbsp;ideas on here

All of my monsters will have stat set-ups and movesets

Give me your opinions!!!

8\* Elementless Angelic

Name: Changeling

HP: 49

ATK/MAG: 33

SPE: 20

DEF/RES: 50

Skills/Attacks

Randomizer&nbsp;(Passive) - Enemy Arkadions will attack your Arkadions randomly, unable to control who they target

Holy&nbsp;Gift - (50tu) Changes target Arkadions type to Holy type

Dead Gift - (50tu) Changes target Arkadions type to Shadow type

Ally Call - (50tu) Brings all Ally Arkadions in your line-up of the same&nbsp;type (Fire,Holy,Etc)&nbsp;to the front of your line-up

Dice&nbsp;- (160tu) 33-42&nbsp;Magical Damage, plus an additional 500% damage if all Arkadion in play are the same (AoE)

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**Author:** ![Brandon\_Thomason](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/brandon_thomason/32/4083_2.png) [@Brandon\_Thomason](https://www.neomonstersforum.com/u/Brandon_Thomason)\
**Post date:** [April 29, 2014, 2:39am UTC](https://www.neomonstersforum.com/t/my-monster-maker/2676/2 "2014-04-29T02:39:43Z")

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In’t Changling a Pony? XD

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**Author:** ![You1](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/you1/32/2392_2.png) [@You1](https://www.neomonstersforum.com/u/You1)\
**Post date:** [April 29, 2014, 11:22am UTC](https://www.neomonstersforum.com/t/my-monster-maker/2676/3 "2014-04-29T11:22:18Z")

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Shouldn’t be holy if it’s angelic? It’s like making a fish a fire type(which would be awesome wink wink).

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**Author:** ![kab\_kab](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/kab_kab/32/3245_2.png) [@kab\_kab](https://www.neomonstersforum.com/u/kab_kab)\
**Post date:** [April 29, 2014, 6:57pm UTC](https://www.neomonstersforum.com/t/my-monster-maker/2676/4 "2014-04-29T18:57:05Z")

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My mindset on it was to change it up honestly I don’t think specific subtypes should specific to type  
(Ex. Angelic to Holy, Aquatic to Water (barring Scallotooth and Hammertooth))

Next monsters are an idea for an OM monster  
Snowbrawl and Abominablitz (The fusion of 5 Snowballs)

Snowball is a Mystic Water monster with 5.5\*  
HP: 40  
ATK: 18  
MAG: 11  
SPE: 12  
DEF/RES: 31  
Skills/Attacks:  
Charisma (Passive) - Increases Ally Arkadion stats by 1 ATK/MAG  
Roll Out - (130tu) Inflicts 14-17 Physical Damage (Hits two targets)  
Split - (250tu) Summons 1 Snowbrawl to your line-up (40% Chance to sacrifice this Arkadion)

Now for Abominblitz  
It is a 10.5\* Humanoid Water Arkadion  
HP: 72  
ATK: 71  
MAG: 11  
SPE: 20  
DEF/RES: 61  
Attacks/Skills:  
Charisma (Passive) - Increases Ally Arkadion stats by 1 ATK/MAG  
Blitz - (50tu) Inflicts 40-66 Physical Damage to 1 target  
Weakenshot - (200tu) Inflicts 55-68 Physical Damage against all enemy targets, lowers enemy stats by 1 ATK/MAG, and DEF/MAG by 2  
Cohorts - (130tu) Inflicts 45-72 Physical damage against 1 target, +25% additional damage for each Humanoid Arkadion in your line-up  
Family - (200tu) Summons 1 Snowbrawl to the end of your line-up, and if there is 5 Snowbrawl in your line-up, sacrifice those Snowbrawl(s) to summon 1 Abominblitz to the end of your line-up

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**Author:** ![You1](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/you1/32/2392_2.png) [@You1](https://www.neomonstersforum.com/u/You1)\
**Post date:** [April 29, 2014, 10:41pm UTC](https://www.neomonstersforum.com/t/my-monster-maker/2676/5 "2014-04-29T22:41:29Z")

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Neat, I actually like that one.

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**Author:** ![Cullen\_Murphy](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/cullen_murphy/32/3328_2.png) [@Cullen\_Murphy](https://www.neomonstersforum.com/u/Cullen_Murphy)\
**Post date:** [April 30, 2014, 12:32am UTC](https://www.neomonstersforum.com/t/my-monster-maker/2676/6 "2014-04-30T00:32:03Z")

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Family skill is pretty sweet

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**Author:** ![CJT300](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/cjt300/32/1168_2.png) [@CJT300](https://www.neomonstersforum.com/u/CJT300)\
**Post date:** [April 30, 2014, 1:16pm UTC](https://www.neomonstersforum.com/t/my-monster-maker/2676/7 "2014-04-30T13:16:28Z")

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A nice idea for another mission monster 11\*  
Boltclaw and Tigergod (fusion of 5 Boltclaws)

Boltclaw air beast type 7\*:

HP:25  
ATK:25  
MAG:40  
SPE:15  
DEF/RES:20

Moves:  
Ally Bolt: (+50% per ally with the same element) does 20-35 magical damage 160TUs  
No resist: (adds RES to MAG) 100TUs  
Rapid Claw: does 15-20 Physical damage 130TUs

Next Tigergod 11\* air beast type:  
HP:35  
ATK:40  
MAG:75  
SPE:21  
DEF/RES: 35

Moves:  
Army Lightning: (AoE +50% per ally with same element) does 40-50 magical damage 250TUs  
Rend: (AoE) does 30-35 physical damage 200TUs  
All no RES: targets all allies adds RES to MAG  
Fang break: (passive) when attacked subtracts 1 ATK/MAG from enemy  
Gods Dance: targets all allies increases ATK/MAG by 2

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<div class="post-metadata">

**Author:** ![You1](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/you1/32/2392_2.png) [@You1](https://www.neomonstersforum.com/u/You1)\
**Post date:** [April 30, 2014, 9:52pm UTC](https://www.neomonstersforum.com/t/my-monster-maker/2676/8 "2014-04-30T21:52:34Z")

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Sounds like wolf god…

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**Author:** ![CJT300](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/cjt300/32/1168_2.png) [@CJT300](https://www.neomonstersforum.com/u/CJT300)\
**Post date:** [April 30, 2014, 10:39pm UTC](https://www.neomonstersforum.com/t/my-monster-maker/2676/9 "2014-04-30T22:39:11Z")

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That’s what I was really aiming for to be honest

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<div class="post-metadata">

**Author:** ![kab\_kab](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/kab_kab/32/3245_2.png) [@kab\_kab](https://www.neomonstersforum.com/u/kab_kab)\
**Post date:** [May 1, 2014, 11:48pm UTC](https://www.neomonstersforum.com/t/my-monster-maker/2676/10 "2014-05-01T23:48:18Z")

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I like it CJ and thank you Master

I aim to please

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<div class="post-metadata">

**Author:** ![kab\_kab](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/kab_kab/32/3245_2.png) [@kab\_kab](https://www.neomonstersforum.com/u/kab_kab)\
**Post date:** [May 2, 2014, 1:07am UTC](https://www.neomonstersforum.com/t/my-monster-maker/2676/11 "2014-05-02T01:07:52Z")

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Now for a fusion and an illusion: Hummingwing (Fusion of Birdy and Toucan) and Zorro (A Shadow Within a Shadow)

Hummingwing

8.5\*&nbsp;Air Bird Arkadion

HP: 42

ATK: 32

MAG: 24

SPE: 26

DEF: 40

RES: 54

Attacks/Skills:

Swarm (Passive) All Ally Arkadion have their “Ally and Army&nbsp;Attack” Bonuses increased from 50% to 100%

Army Swarm - (200tu) Inflicts 40-54 Physical&nbsp;Damage (AoE), +50% additional damage for each Ally Arkadion with the same type

Call Air - (50tu) Calls all Air Arkadion in your line-up to the front

Tailwind - (50tu) Decreases this Arkadion’s TU by 38%

No Guard - (100tu) Reduces this Arkadion’s DEF to 0, and adds the lost DEF to this Arkadion’s ATK

Zorro is a 9\* Shadow&nbsp;Humanoid Arkadion (And yes the idea is a cross between The Mask of Zorro and Zorua the illusion Pokemon)

HP: 41

ATK/MAG: 50

SPE: 20

DEF/RES: 45

Attacks/Skills:

Illusion (Passive) - Takes on the attacks, type, subtype, stats and form of a random Arkadion in your party for the first 500tu it spends in battle

Dissapate - (250tu) Retreats to a random spot in your line-up

Memento - (250tu) Randomly uses a defeated Ally Arkadions attack

Xenoarmy - (200tu) Inflicts 100-113&nbsp;Magical Damage&nbsp;(AoE), +50% additional damage for each Ally Shadow Arkadion but&nbsp;inflicts only 1 damage on enemy Shadow Arkadion&nbsp;

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<div class="post-metadata">

**Author:** ![kab\_kab](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/kab_kab/32/3245_2.png) [@kab\_kab](https://www.neomonstersforum.com/u/kab_kab)\
**Post date:** [May 3, 2014, 12:09am UTC](https://www.neomonstersforum.com/t/my-monster-maker/2676/12 "2014-05-03T00:09:51Z")

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How do you like those?

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**Author:** ![CJT300](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/cjt300/32/1168_2.png) [@CJT300](https://www.neomonstersforum.com/u/CJT300)\
**Post date:** [May 3, 2014, 2:53pm UTC](https://www.neomonstersforum.com/t/my-monster-maker/2676/13 "2014-05-03T14:53:52Z")

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Another OM Darkor and Dreadscythe. (4 Darkors to make Dreadscythe)

Darkor: is 6\* shadow type humanoid

HP:20  
ATT:35  
MAG:20  
SPE:14  
DEF/RES:20

Moves:

Ally Slash: (+50% per ally with same element) does 13-17 physical damage 160TUs  
Death touch: targets one enemy. Places a death counter on them. Once 3 counters have been placed on the target, it is instantly killed 200TUs  
Detaunt: (passive) makes enemies less likely to target this monster for an attack

Next guy is dreadscythe 10.5\* shadow humanoid

HP: 30  
ATT:50  
MAG:30  
SPE:20  
DEF/RES:30

Moves:

Obliteration: Puts a death counter on all enemies. Once they all have 3 counters on them they all instantly die 250TUs  
Xenoreap: targets one enemy. Does 70-80 physical damage (-99.9% if one enemy is same element as this guy)200TUs  
Charisma: (passive) gives allies +1 ATT/MAG  
Detaunt: (passive) makes enemies less likely to target this monster for an attack  
Chain Slash: targets one enemy. Does 30-40 physical damage (splash damage to enemies with same element)

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<div class="post-metadata">

**Author:** ![kab\_kab](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/kab_kab/32/3245_2.png) [@kab\_kab](https://www.neomonstersforum.com/u/kab_kab)\
**Post date:** [May 6, 2014, 7:26pm UTC](https://www.neomonstersforum.com/t/my-monster-maker/2676/14 "2014-05-06T19:26:00Z")

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I like it. It is a little more offensively based then horrorfish 🙂

But Horrorfish doesn’t lose his End Bringer niche…I enjoy seeing that CJ

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**Author:** ![kab\_kab](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/kab_kab/32/3245_2.png) [@kab\_kab](https://www.neomonstersforum.com/u/kab_kab)\
**Post date:** [May 6, 2014, 7:56pm UTC](https://www.neomonstersforum.com/t/my-monster-maker/2676/15 "2014-05-06T19:56:56Z")

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Here is an interesting Arkadion: Nethernaught (Think of the design a cross between the body of Morfeus and the armor of a Dreadnaught and is an actual fusion between Plasmarex and Shadowlance)

11.5\*&nbsp;Shadow Humanoid

HP: 78

ATK/MAG: 55

SPE: 22

DEF/RES: 77

Attacks/Skills:

Volatile (Passive) - Inflicts 11-19 damage on all Arkadion (Including Ally Arkadion) when defeated or sacrificed

Blastproof (Passive) - This Arkadion is immune to the effects of Volatile.

Bombvoid - (250tu) Makes all allies (barring Ally Nethernaughts) immune to the effects of: Poisoning, Doom, Volatile, or any other effects that inflict damage or OHKOs Arkadions for 500tu. Sacrifices this Arkadion

Neutralize - (100tu) Removes all buffers or ailments from enemy Arkadion (Ex: Stat Boosts, Poison, Haste, Doom)

Guardian - (100tu)&nbsp;Makes enemy Arkadions more likely to attack and target this Arkadion

Omega - (250tu) Inflicts 44-66 Physical OR Magical Damage (Base on lower defensive stat) on 1 target. Is not affected by Plague or Haste.

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**Author:** ![jjchen1](https://avatars.discourse-cdn.com/v4/letter/j/3ec8ea/32.png) [@jjchen1](https://www.neomonstersforum.com/u/jjchen1)\
**Post date:** [May 6, 2014, 8:16pm UTC](https://www.neomonstersforum.com/t/my-monster-maker/2676/16 "2014-05-06T20:16:47Z")

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> [@CJT300](#):
>
> Another OM Darkor and Dreadscythe. (4 Darkors to make Dreadscythe)
> 
> Darkor: is 6\* shadow type humanoid
> 
> HP:20  
> ATT:35  
> MAG:20  
> SPE:14  
> DEF/RES:20
> 
> Moves:
> 
> Ally Slash: (+50% per ally with same element) does 13-17 physical damage 160TUs  
> Death touch: targets one enemy. Places a death counter on them. Once 3 counters have been placed on the target, it is instantly killed 200TUs  
> Detaunt: (passive) makes enemies less likely to target this monster for an attack
> 
> Next guy is dreadscythe 10.5\* shadow humanoid
> 
> HP: 30  
> ATT:50  
> MAG:30  
> SPE:20  
> DEF/RES:30
> 
> Moves:
> 
> Obliteration: Puts a death counter on all enemies. Once they all have 3 counters on them they all instantly die 250TUs  
> Xenoreap: targets one enemy. Does 70-80 physical damage (-99.9% if one enemy is same element as this guy)200TUs  
> Charisma: (passive) gives allies +1 ATT/MAG  
> Detaunt: (passive) makes enemies less likely to target this monster for an attack  
> Chain Slash: targets one enemy. Does 30-40 physical damage (splash damage to enemies with same element)

Absolutely not, until ba’s are fixed

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<div class="post-metadata">

**Author:** ![kab\_kab](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/kab_kab/32/3245_2.png) [@kab\_kab](https://www.neomonstersforum.com/u/kab_kab)\
**Post date:** [May 6, 2014, 8:27pm UTC](https://www.neomonstersforum.com/t/my-monster-maker/2676/17 "2014-05-06T20:27:24Z")

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Lol Lyrux, it would be a terror in PvP wouldn’t it?

How bout this CJ: to make it safer in PvP it only puts 1 on per use, so if a Bonus Action is obtained it wouldnt put another counter

Tho I would like to see Charcalynx and Stegospike take a whiff of that attack

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<div class="post-metadata">

**Author:** ![kab\_kab](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/kab_kab/32/3245_2.png) [@kab\_kab](https://www.neomonstersforum.com/u/kab_kab)\
**Post date:** [May 8, 2014, 6:49pm UTC](https://www.neomonstersforum.com/t/my-monster-maker/2676/18 "2014-05-08T18:49:38Z")

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An interesting idea I thot could be put on here is that OM fusion monsters could also evolve instead of being near worthless without being fusioned

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<div class="post-metadata">

**Author:** ![kab\_kab](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/kab_kab/32/3245_2.png) [@kab\_kab](https://www.neomonstersforum.com/u/kab_kab)\
**Post date:** [May 8, 2014, 7:45pm UTC](https://www.neomonstersforum.com/t/my-monster-maker/2676/19 "2014-05-08T19:45:51Z")

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Example of this idea: Cybergon (Evolves from Cyberdrake at Level 50)

8\* Air Dragon Arkadion

HP: 68

ATK: 30

MAG: 21

SPE: 17

DEF: 48

RES: 37

Attacks/Skills:

Slowstrike - (130tu) Inflicts 28-33 Physical Damage to 1 target, slows enemy Arkadion TU recharge by 38% for 500tu

Tail Bash - (100tu) Inflicts 17-19 Physical Damage to 2 target

Cross Strike - (200tu) Inflicts 26-30 Physical Damage to 2 targets

Tailwind - (50tu) Boosts this Arkadion’s TU recharge by 38% for 500tu

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<div class="post-metadata">

**Author:** ![kab\_kab](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/kab_kab/32/3245_2.png) [@kab\_kab](https://www.neomonstersforum.com/u/kab_kab)\
**Post date:** [May 9, 2014, 5:16pm UTC](https://www.neomonstersforum.com/t/my-monster-maker/2676/20 "2014-05-09T17:16:03Z")

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Sphinxwyrm&nbsp;(Fusion between Cryptwyrm and Tombguard)

8.5\* Earth Dragon Arkadion

HP: 41

ATK/MAG: 33

SPE: 19

DEF/RES: 50

Attacks/Skills:

Decoy (Passive)&nbsp;- Arkadions will more likely target this Arkadion for attacks

Booby Trap (Passive) - May poison enemy attackers (10%)

Poison Eat - (200tu) Inflicts 20-32 Physical Damage on all enemies +200% on poisoned targets

Guardian - (100tu) Makes enemies more likely to attack this Arkadion for 500tu

Lessvoid - (250tu) Makes ally Arkadions immune to Elementless attacks until they are hit twice or 500tu has passed

Pain Crush&nbsp;- (200tu) Inflicts 27-38 Physical Damage to 1 target + 100% on enemies that have less than 50% HP

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