New move: Bloodbane
Critical damage to any enemy monster that has a kill with Any blood move.
New move: Bloodbane
Critical damage to any enemy monster that has a kill with Any blood move.
I second this.
Stunbane and Bloodbane would both be awesome.
Well, something we should clarify is the difference between killer moves and bane moves. Killer moves target monsters with specific moves, meaning theyâre permanently vulnerable, but only those particular ones are. However, bane moves involve temporary conditions, namely having stealth or a kill streak(mons with camouflage are a bit of an exception), so literally any monster can become vulnerable to them. Since having blood moves or stun moves is permanent and exclusive, the moves would have to be stun killer and blood killer. A little nitpicky I know, but the move patterns might as well stay consistent.
So, while I am rather hesitant to crack down on all blood sweepers, I think a stun killer move would definitely make quite an impact. It would fit well on a monster that is stun immune, or possibly even renders the whole team safe from stun. Another thing it could do is if an ally is stun locked, it could automatically reduce that allyâs TU to 140, just out of timestrike range. The best part is itâs technically not giving turns, which means no weakness to chrono killer. So this guy could crack down extremely hard on stun since itâs completely dominating the meta right now, forcing people to stop packing their teams with a mountain of stun. If it doesnât totally alter the way the meta works, then itâll at least give stun spammers something to watch out for.
Thanks for the clarification of terms, Luc.
Then I vote for Stun Killer. It would deal lethal/critical damage to any mon that has stun flash, burst, or bomb. It would also be interesting if it killed the stun absorbers, too. Just to add another wrinkle.
And a âstun flipâ or something like that would an awesome addition as well. It would definitely be extremely disruptive to the stun meta.
Also, what about âdesperate repulse.â When the mon is down to 20% or lower health, it can kick any mon off the field, even unmovable or in the presence of gravity field.
On a mon with hold ground and overwatch it could instantly kick Motor or Tinker off the field. If theyâre your enemy it resets the bloodthirst/survivor (at the risk of adding more shells/jaws to your lineup) but if theyâre your ally it provides a unique opportunity to pull back unwanted entrance mons, grov, or shocker.
So, devs, I suggest:
Stun Killer - kills any mon with stun moves
Smoke bomb - sacrifices the mon but sends the other 3 to the back of the line up (could be interesting with heal rearguard)
Desperate repulse (see above)
Desperate repulse would be a little difficult to add to the game if it ignores passives like gravity field or unmovable.
Stun killer would be interesting to kill stuff that have stunning moves, would give everything a killer move against something else.
Also bloodbane is kinda pointless. We should have a update anyway in 2 or 3 weeks from now at a guess. Should include some interesting stuff such as a few buffs for certain monsters.
Oh also know this any new counters to anything are only as good as the person using them, Devs have done a good steady job of addressing a lot of stuff over the last 6 months.
But doesnât excessive force ignore hold ground? Admittedly I know less than nothing about coding but maybe they could use the same method.
Hmm maybe, the strategic side would be effecting sweepers letâs say a sweeper is collecting kills it knocks it back but at the same time itâs kinda pointless letâs say it hits motor or tinker, bam shells again or roaring again.
Just reading the original idea of bloodbane the person said a monster that âhas a kill with a blood moveâ. I.e. it wouldnât work like a killer move, it would only deal extra damage if theyâve got the kill.
To me this just sounds like slayerbane but more restrictive. However, hereâs where it could get interestingâŚ
You could call it âbloodbaneâ and make it deal good damage to any monster with a blood move, dealing more if that monster has got a kill. E.g. it could deal the 2700 we see on slayerbane if they have 0 kills, 4000 if theyâve got a kill and even more for 2+ kills. That might be fun
As for stun killer Iâm not a huge fan. It would easily be a way for them to build counters to stun but considering how widespread stun is across monsters and thereâs already plenty of stun immune monsters as well as stun absorbers I think the counters should always stay a little more complicated. We could get a couple of monsters with stun converter, that would really mess with the meta. Stun converter + give turn would be fun!
I was also thinking of something like a âdeath immunityâ kinda thing. The monster is immune to any death revenge, death roulette, death wish, whatever . Maybe even a move targeting monsters with death skills?
I think thatâs the trade off, though. Itâs not a perfect counter but could make someone using an activated bloodmove think twice about hitting it as youâre probably going to lose that charge if the repulse mon has overwatch turned on and repulsed that blood charged mon.
I also envision this move being able to affect friend or foe. So, if itâs on the field along side your motor/tinker, your opponent is going to have to kill your DR mon before killing your motor/tinker or else you can repulse your own for reentry with new shells/jaws.
As for Bloodbane I agree it doesnât add much to the game on second thought.
I still think stun killer would be a great addition. Chrono killer is super annoying but definitely a great move. It would be especially interesting to release it as an event SE and really ruin everyoneâs day. The devs seem to be trying to push us back to poison lately and 4,000 stun killers out in the player pool would help them accomplish that.
I donât think a Death immune mon would change much, but new things are always interesting.
Hmm I always think of the triple ap users when thinking of poison teams donât see how stun hurts them. Poison biggest counter is chrome.
We have heaps of purify monsters now thatâs probably why poison ainât as op as it once was in past it did lead the meta for nearly a year.
Repulsing your own team? Youâre basically saying it will become a repeatable pull back at 70TU, thatâs insane and very broken. Repulse between Motor and a shocker for an easy win.
I like the idea of desperate repulse, but not where you can do it on teammates nor where you can bypass gravity field and unmovable. Repulse is a very useful move for messing up sweepers which makes it good if the monster has HG and overwatch. In general having a repeatable repulse would turn the monster into one that brilliantly controls the field, but only once itâs in low health. Cool idea that could definitely be viable.
I only meant that a major threat to stun might make poison look more appealing to those running stun teams. It wouldnât completely move the meta back, but it could influence it.
You could limit it to one use per battle? Like Choco life flip friend is only useable 1 per battle.
Or you could make it higher TU.
Perhaps using on your own team.would be OP, but what if it repulsed to the back of the lineup?
Glad you like the concept in general, though. Even if the devs release it Iâll never see unless itâs an event SE. Would be cool to know my idea was used tho!
Well ,moves only get more complicated from here, excited to see what the devs come up with in the new update
Also, when a mon is asleep with overwatch activated, is it supposed to not get its turn once itâs hit? Cuz Iâm pretty annoyed at that and i think it shouldnât be that way
Yeah, itâs always been that way. Thing is, 2 things happen when the monster is hit- overwatch triggers, and sleep disappears. The problem is, it happens in that order, so the monster gets its turn while itâs still asleep, so as a result it gets skipped. Itâs just the way itâs coded.
Desperate repulse with a one-time use would basically just be a nerfed repulse. I think the unique selling point about it would have to be that it can be used multiple times. Like that it would be balanced I think and not complicated.
Sleep messing up overwatch is a good mechanic I think. Otherwise, getting past overwatch and hold ground is super tough. Excessive force is an obvious counter and poison too but youâre not necessarily going to have that on hand. Having sleep as a way to bypass it too is useful. Knockback is a soft counter for overwatch too. We need a good number of counters for things, just not too many that it becomes unusable. I think theyâve got the balance right for overwatch.
How about move duplicateâŚthis monster can copy last move used on the opponent monster each time before itâs turn come
That may be really hard to program. Mirror damage maybe tho?
Sorry if someone else has already spoken about that
Sorry if itâs a stupid thing
ButâŚ
I would like to see the two next reinforcements of my opponent, not only one
We only see one cause it makes us strategize we have to predict what will
Come next before we blindly do double attacks. Lot of this game is prediction, looking at the 4 monsters on the field and the 5 one to predict the type of team or monsters the opp will have following.