💡 Monster Skill/Suggestion Box 💡

[random]

what if after a monsters has a +9 bonus, it can switch between previously evolved forms? (for team cost)

Yes, anytime it is attacked.

That’s why the Head has Zealous Attack to take itself out, similar to a Bronzeshell and it also breaks its passive by doing that.

What happens if there is gravity field?

Also, Y.our move seems only useful in PvE…

Why not give HYDRA head hold ground instead of Mechanized fortitude?
Does Destruction protocol do damage? If not, assimilation protocol is a much better skill.

[random comment: i opened a 10 pack of eggs and got 9 epics…]

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At least not 10 epics :laughing:

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Sound like a real thorn in the ■■■ to get rid of! A tougher variation of Blitzdyr.

Can the H.Y.D.R.A. Head resurrect the H.Y.D.R.A. like a Noxegg? Plus, what’s the use of Y.our move?

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Gravity Field only works with active skills if I recall correctly

Y.our move is meant to be combined with D.evious Dash to grant you turns before other monsters. It’s also used to force other monsters to make a move when the timing is not opportune, such as forcing an Angelion to make a move without having Retribution charged to force it into its Attack All move or Purify All. Its strategic and useful in that way. You can also use it to set yourself up for Sonic Strike and Faststrike if your opponent would rather skip.

As far as the resurrection from the H.Y.D.R.A. Head, I thought about it, but I didnt want to make it feel too powerful. I’d rather start with something that we can increase in power rather than something considered overpowered off the bat.

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I just edited Y.our Move to say “the monster affected by this Skill cannot Skip its turn until it uses a Skill.”

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Mechanized Fortitude protects it from Excessive Force attacks and moves that deal lethal damage like Death Revenge

Monster idea @Dev_VKC

Astro golem family for each element .

Second passive name :

Golem regita - Sacrifice load mortar can target other golems . Golems sacrificed by this way will be reborn next in line of ally reinforcement with 100% hp without this passive .

Other golems :

Aquagolem - water
Skygolem - Thunder
Biogolem - Earth
Duskgolem - Dark
Dawngolem - Light

Aquagolem :

Skills :

Load mortar
Sacrifice load mortar
Stun crusher : Piercing critical damage to monsters with stun skill
Hypnosis : Puts the enemy to sleep 80% . Must have a mortar loaded

Ss : Swift load ally


Skygolem :

Load mortar
Sacrifice load mortar
Double time crush mortar
Healing mortar

Ss: Instant reload


Biogolem

Load mortar
Sacrifice load mortar
Summon 2x mortar : summons 2 rockoids next in reinforcement
Give turn mortar

Ss: Token reload all : sacrifices a token monster to load all mortar monsters on field . 100 TU since it’s first turn


Duskgolem

Load mortar
Sacrifice load mortar
Mortar cannon : similar to tsunami mortar.
Poison storm mortar 50 TU

Ss:
Double retribution mortar : piercing


Dawngolem

Load mortar
Sacrifice load mortar
Time’s up mortar : piercing
Stealth all mortar : 50 TU only allies .

Ss :
Slayerbane all mortar

Fully awakened mythic passive

Lock and prepare :
Ally mortar monsters entering the battlefield while this monster is present will enter with a mortar loaded

Regigigas level

Thank you for reading

Cool ideas, my favourite one is Skygolem.

I think that Biogolem in endgame is going to be too much of a nuisance to deal with. It can basically reload every 80 seconds (non potted) and create Rockoids as a distraction. He needs to be toned down.

Also, these skills

are the byproduct of an evil and dangerous mind

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Dragonic field: Each Dragon entering the field will get acceleration and shield. Their entrances can’t be nullified.

Ye :sweat_smile: piercing seems to be the trend now

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I guess I have to accept it then…

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[random ideas]

Geonecromacy (120sec, single use): summons a rockoid at the end of the user’s team for each non-revived monster that has died on both teams; makes all monsters that have been killed unable to be revived

Bioload (50sec): can only be used after a monster dies, and only if the monster has not been revived; the user loads mortar and heals slightly

Neural hack (100sec): targets one enemy; gives the target a 300 second death sentence; if the target dies from the death sentence, it is revived on the user’s team at 50% HP; can only be used if there is no other Neural hack monster on the field

Judgment (250sec): targets all monsters individually; heals targets that have no kills, deals medium damage to targets that have 1 kill, and does critical damage to monsters with more than 2 kills

Scan (130sec): targets all enemy monsters; removes camoflauge from targets

Atrahasis counter

Deal but only one enemy at a time

Make it only remove Camouflage, Stealth is already unviable due to the super-viable counters it has. Don’t tell Josuinho though :flushed:

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