# 💡 Monster Skill/Suggestion Box 💡

**URL:** <https://www.neomonstersforum.com/t/monster-skill-suggestion-box/3347>\
**Category:** Neo Monsters General Discussions\
**Created:** [November 4, 2015, 4:55am UTC](https://www.neomonstersforum.com/t/monster-skill-suggestion-box/3347 "2015-11-04T04:55:44Z")\
**Posts on this page:** 1\
**Showing post:** 2654

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**Author:** ![DMGInterference](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/dmginterference/32/50532_2.png) [@DMGInterference](https://www.neomonstersforum.com/u/DMGInterference)\
**Post date:** [July 13, 2020, 11:07am UTC](https://www.neomonstersforum.com/t/monster-skill-suggestion-box/3347/2654 "2020-07-13T11:07:02Z")

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> [@Death Revenge = Payback Revenge?](https://www.neomonstersforum.com/t/death-revenge-payback-revenge/20860/25):
>
> Wouldn’t mind seeing them get a small pve buff: survivor (80) \> powered survivor (130). Powered survivor: After 200 seconds, deals low critical damage ~slayerbane damage After 450 seconds deals lethal damage

I think this is a really cool idea.

Apollodragon’s/Taloknight’s Survivor should activate earlier and scale with time passed.

0-75: uncharged Slayerbane

76-150: Neko Punch

150-225: 1-kill Bloodshed

225-300: normal Survivor

300-400: Retribution

400+: Bloodfury (I think it does more damage than Retribution, doesn’t it?)

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