# 💡 Monster Skill/Suggestion Box 💡

**URL:** <https://www.neomonstersforum.com/t/monster-skill-suggestion-box/3347>\
**Category:** Neo Monsters General Discussions\
**Created:** [November 4, 2015, 4:55am UTC](https://www.neomonstersforum.com/t/monster-skill-suggestion-box/3347 "2015-11-04T04:55:44Z")\
**Posts on this page:** 20\
**Page:** 135

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**Author:** ![Hmmmmmmmmm](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/hmmmmmmmmm/32/14365_2.png) [@Hmmmmmmmmm](https://www.neomonstersforum.com/u/Hmmmmmmmmm)\
**Post date:** [July 30, 2020, 11:26pm UTC](https://www.neomonstersforum.com/t/monster-skill-suggestion-box/3347/2692 "2020-07-30T23:26:06Z")

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That is a great idea! It makes the monster much more balanced

I have some suggestions:

SS could be instant overwatch and retribution could be a normal move

Also, what if because it is a black hole, it could slightly damage all monsters on the field that have less stars (mass) than it?

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**Author:** ![DMG\_Bad\_Sector](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/dmg_bad_sector/32/26807_2.png) [@DMG\_Bad\_Sector](https://www.neomonstersforum.com/u/DMG_Bad_Sector)\
**Post date:** [July 30, 2020, 11:45pm UTC](https://www.neomonstersforum.com/t/monster-skill-suggestion-box/3347/2694 "2020-07-30T23:45:34Z")

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Great addition! I love the less stars thing…

This way this monster can be countered by feeding him rockoids that won’t pump his stats much and make him explode

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**Author:** ![Hmmmmmmmmm](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/hmmmmmmmmm/32/14365_2.png) [@Hmmmmmmmmm](https://www.neomonstersforum.com/u/Hmmmmmmmmm)\
**Post date:** [July 31, 2020, 12:44am UTC](https://www.neomonstersforum.com/t/monster-skill-suggestion-box/3347/2695 "2020-07-31T00:44:57Z")

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More ability ideas!

Invisible strike (100sec): hits one opponent; deals moderate damage; if the opponent is in overwatch, this skill does not trigger the overwatch

Perfect alignment (100sec): targets one teammate; both the user and selected teammate are healed to full HP, and get a 40% attack boost; this ability can ONLY be used if the selected teammate and the user have the EXACT same HP remaining.

Righteous banish (100sec): targets one monster; if the target monster has the same name through all stages (Bastia, Bastia, Bastia), this attack does lethal damage, ignores ability affects, ignores shield and invulnerability, and makes the target unable to be revived; this skill fully heals the user

Comfort witness (80sec): targets one monster on the field; if the selected monster was on the field when the user made their first kill, the target is purified and healed 50% of their max HP

Tranq witness (80sec): targets one monster on the field; if the selected monster was on the field when the user made their first kill, the target has a 100% chance to go to sleep

Blame witness (80sec): targets one monster on the field; if the selected monster was on the field when the user made their first kill, the target gains one kill

Flee the crime ( - ) (single use): switch place with the next in line of reinforcements; if 2 or more monsters on the field were on the field when this monster made its first kill, fully heal the user and set its kill count to zero

Mime (160sec): targets one monster on the field; gains the abilities of the selected monster; abilities like “stunning entrance” are not triggered

Null field (passive): all monsters on the field have no abilities except this one

Eyes of justice (passive): Whenever a monster gains a kill, that monster has a 300 second death sentence placed on it (a kill with this ability counts as a kill for the user)

Stupidity (passive): if this monster has full HP, its attack is boosted by 100%, but it performs a random action each turn until its HP drops

Karma (passive): all monsters on the field lose/gain 10% of the damage the deal/heal

Cautiousness (passive): all monsters on the field deal 40% less damage, but do not recieve knockback from their own attacks  
.  
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UNION (category): can only be used if more than half of the friendly monsters are a certain type  
(LINK is the version for element)

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<div class="post-metadata">

**Author:** ![Hmmmmmmmmm](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/hmmmmmmmmm/32/14365_2.png) [@Hmmmmmmmmm](https://www.neomonstersforum.com/u/Hmmmmmmmmm)\
**Post date:** [July 31, 2020, 1:08am UTC](https://www.neomonstersforum.com/t/monster-skill-suggestion-box/3347/2696 "2020-07-31T01:08:07Z")

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Sorry this might be too many

Please comment if you want to!

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**Author:** ![DMGInterference](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/dmginterference/32/50532_2.png) [@DMGInterference](https://www.neomonstersforum.com/u/DMGInterference)\
**Post date:** [July 31, 2020, 5:53am UTC](https://www.neomonstersforum.com/t/monster-skill-suggestion-box/3347/2697 "2020-07-31T05:53:57Z")

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Ahhh, that’s more like it. Even if I am biased against it, because Throw teams are already weak per se…

@DMG_Bad_Sector I looked at the moveset again and I realized he had Stealth All, not Slash All. My bad.

The restriction could be that he absorbs 30% of enemy ATK and DEF but these stats can’t go higher than 2× the original value.

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**Author:** ![Hmmmmmmmmm](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/hmmmmmmmmm/32/14365_2.png) [@Hmmmmmmmmm](https://www.neomonstersforum.com/u/Hmmmmmmmmm)\
**Post date:** [July 31, 2020, 1:22pm UTC](https://www.neomonstersforum.com/t/monster-skill-suggestion-box/3347/2698 "2020-07-31T13:22:42Z")

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> [@DMG\_Bad\_Sector](#):
>
> Stealth all

I’m just wondering why it has stealth all…Hawkinghoul (This is just how I am referring to it) doesn’t really have any reason to play defensive because it doesn’t have stealth abilities, time abilities (400sec Megabomb), or other protection abilities

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**Author:** ![Hmmmmmmmmm](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/hmmmmmmmmm/32/14365_2.png) [@Hmmmmmmmmm](https://www.neomonstersforum.com/u/Hmmmmmmmmm)\
**Post date:** [July 31, 2020, 1:25pm UTC](https://www.neomonstersforum.com/t/monster-skill-suggestion-box/3347/2699 "2020-07-31T13:25:12Z")

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> [@DMG\_LUCKDRAGON](#):
>
> Charged Reload - 130TU - this skill targets 1 ally (or self). The target gains a charge for skills that require a Charge and a Mortar Loaded for the use of Mortar skills. This skill slightly heals the target.

This should probably take more time units…also (because it is a mortar move), shouldn’t it provide shield?

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**Author:** ![TheCroutonGuy](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/thecroutonguy/32/28724_2.png) [@TheCroutonGuy](https://www.neomonstersforum.com/u/TheCroutonGuy)\
**Post date:** [July 31, 2020, 1:29pm UTC](https://www.neomonstersforum.com/t/monster-skill-suggestion-box/3347/2700 "2020-07-31T13:29:45Z")

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Because it doesnt apply shield its low tu?

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**Author:** ![Professor\_Oak](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/professor_oak/32/25565_2.png) [@Professor\_Oak](https://www.neomonstersforum.com/u/Professor_Oak)\
**Post date:** [July 31, 2020, 1:31pm UTC](https://www.neomonstersforum.com/t/monster-skill-suggestion-box/3347/2701 "2020-07-31T13:31:45Z")

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Target mortar loads don’t apply shield generally

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**Author:** ![Hmmmmmmmmm](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/hmmmmmmmmm/32/14365_2.png) [@Hmmmmmmmmm](https://www.neomonstersforum.com/u/Hmmmmmmmmm)\
**Post date:** [July 31, 2020, 1:32pm UTC](https://www.neomonstersforum.com/t/monster-skill-suggestion-box/3347/2702 "2020-07-31T13:32:32Z")

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Ok

Also (because it is called Hell’s DESTROYER) shouldn’t it be a Holy element?

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<div class="post-metadata">

**Author:** ![Professor\_Oak](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/professor_oak/32/25565_2.png) [@Professor\_Oak](https://www.neomonstersforum.com/u/Professor_Oak)\
**Post date:** [July 31, 2020, 1:33pm UTC](https://www.neomonstersforum.com/t/monster-skill-suggestion-box/3347/2703 "2020-07-31T13:33:01Z")

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He is a traitor

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<div class="post-metadata">

**Author:** ![Hmmmmmmmmm](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/hmmmmmmmmm/32/14365_2.png) [@Hmmmmmmmmm](https://www.neomonstersforum.com/u/Hmmmmmmmmm)\
**Post date:** [July 31, 2020, 1:34pm UTC](https://www.neomonstersforum.com/t/monster-skill-suggestion-box/3347/2704 "2020-07-31T13:34:24Z")

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Is there a passive that stuns monsters entering the battlefield?

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**Author:** ![Professor\_Oak](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/professor_oak/32/25565_2.png) [@Professor\_Oak](https://www.neomonstersforum.com/u/Professor_Oak)\
**Post date:** [July 31, 2020, 1:34pm UTC](https://www.neomonstersforum.com/t/monster-skill-suggestion-box/3347/2705 "2020-07-31T13:34:39Z")

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Xyz : ion field

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<div class="post-metadata">

**Author:** ![Professor\_Oak](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/professor_oak/32/25565_2.png) [@Professor\_Oak](https://www.neomonstersforum.com/u/Professor_Oak)\
**Post date:** [July 31, 2020, 1:36pm UTC](https://www.neomonstersforum.com/t/monster-skill-suggestion-box/3347/2706 "2020-07-31T13:36:04Z")

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Active skill -

Hmmmmmm : Attacks randomly . Has a chance to smash after every turn ( both ally and enemy )

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<div class="post-metadata">

**Author:** ![Hmmmmmmmmm](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/hmmmmmmmmm/32/14365_2.png) [@Hmmmmmmmmm](https://www.neomonstersforum.com/u/Hmmmmmmmmm)\
**Post date:** [July 31, 2020, 1:39pm UTC](https://www.neomonstersforum.com/t/monster-skill-suggestion-box/3347/2709 "2020-07-31T13:39:31Z")

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Passive skill:

Auto toss: If the last monster in the team is a rockoid, it is sacrificed to deal critical damage to two random enemy monsters

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<div class="post-metadata">

**Author:** ![Professor\_Oak](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/professor_oak/32/25565_2.png) [@Professor\_Oak](https://www.neomonstersforum.com/u/Professor_Oak)\
**Post date:** [July 31, 2020, 1:40pm UTC](https://www.neomonstersforum.com/t/monster-skill-suggestion-box/3347/2710 "2020-07-31T13:40:41Z")

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Passive skill :

Auto loss - Have Bastia and kanna with this monster

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<div class="post-metadata">

**Author:** ![Hmmmmmmmmm](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/hmmmmmmmmm/32/14365_2.png) [@Hmmmmmmmmm](https://www.neomonstersforum.com/u/Hmmmmmmmmm)\
**Post date:** [July 31, 2020, 1:41pm UTC](https://www.neomonstersforum.com/t/monster-skill-suggestion-box/3347/2711 "2020-07-31T13:41:39Z")

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Passive skill:

Auto boss: all token monsters added to this team are immediately put next in line in reinforcements; each token monster in play strengthens the user’s team by 25% attack and defense

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<div class="post-metadata">

**Author:** ![Professor\_Oak](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/professor_oak/32/25565_2.png) [@Professor\_Oak](https://www.neomonstersforum.com/u/Professor_Oak)\
**Post date:** [July 31, 2020, 1:43pm UTC](https://www.neomonstersforum.com/t/monster-skill-suggestion-box/3347/2712 "2020-07-31T13:43:09Z")

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Auto floss - This move can be used only during morning and night server time . Bites the enemy ignoring shields and hold ground

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**Author:** ![Hmmmmmmmmm](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/hmmmmmmmmm/32/14365_2.png) [@Hmmmmmmmmm](https://www.neomonstersforum.com/u/Hmmmmmmmmm)\
**Post date:** [July 31, 2020, 1:43pm UTC](https://www.neomonstersforum.com/t/monster-skill-suggestion-box/3347/2713 "2020-07-31T13:43:40Z")

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Auto moss:

All monsters that enter the battlefield are a rock earth type

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<div class="post-metadata">

**Author:** ![Professor\_Oak](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/professor_oak/32/25565_2.png) [@Professor\_Oak](https://www.neomonstersforum.com/u/Professor_Oak)\
**Post date:** [July 31, 2020, 1:44pm UTC](https://www.neomonstersforum.com/t/monster-skill-suggestion-box/3347/2714 "2020-07-31T13:44:37Z")

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Auto cross : This monster goes into enemy reinforcement leaving behind a random baby monster

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