# Little improvements here and there

**URL:** <https://www.neomonstersforum.com/t/little-improvements-here-and-there/30234>\
**Category:** Neo Monsters General Discussions\
**Created:** [November 15, 2020, 6:42pm UTC](https://www.neomonstersforum.com/t/little-improvements-here-and-there/30234 "2020-11-15T18:42:02Z")\
**Posts on this page:** 1\
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**Author:** ![Lucrayzor](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/lucrayzor/32/31298_2.png) [@Lucrayzor](https://www.neomonstersforum.com/u/Lucrayzor)\
**Post date:** [November 15, 2020, 6:42pm UTC](https://www.neomonstersforum.com/t/little-improvements-here-and-there/30234/1 "2020-11-15T18:42:02Z")

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Why don’t we pitch ideas for little quality of life improvements that’d make the game a better experience in general? I got a few to offer.

- this is a classic case of minor on an individual basis but adds up over time; every time a battle starts, the intro animation always plays at normal speed, even when the speed is set to x3. Thing is, you can speed up most of the intro up by tapping the speed button 3 times quickly, but it’s kind of cumbersome. If they could make it so that at least the thudding animations speed up in accordance with the speed setting, that’d be awesome.

- the menus for potions and setting featured mons are downright painful to navigate; no filter, and with featured mons you can’t even choose how they’re sorted. Please, make them get with the times already…

- the team building menu is painful in its own way… with the absolutely enormous assortment of monsters at my disposal nowadays, it becomes a chore to sift through everything and seek out the specific mon I want. Yeah I could use filters, but setting up multiple of them just to track down a single mon is quite tiring. The problem lies in only being able to see 8 mons at a time; perhaps that can be expanded somehow? Or perhaps another idea: some sort of folder system where you can gather monsters into a specific group for quick access. Anything of that sort that’ll make the team building process easier.

- are we going to do something about people who decide to be sore losers? Far as I can tell there’s no real penalty in place for stalling out turns and intentionally disconnecting rather than admitting defeat… there should be a system in place that determines if people are doing this crap, and perhaps ban them from the current pvp season. Seems like a fair price! Oh and perhaps a report system too; could input the opponent’s friend code after the fight to identify them, or maybe just select them from your battle log. That could go a long way in reducing toxicity!

- in a similar vein, I occasionally intentionally DC, in the situation where I’m thoroughly stun/sleep locked and will never get a turn again, or at least won’t for a very long time. Perhaps make the retreat option available even when it’s not your turn? Might help to motivate people to cut off the battle properly and not waste the other person’s time.

- this has been mentioned before, but for limited time events why not include a timer that gives everyone an exact idea of how much time they have? Because frankly, time zones are confusing as hell, and none of us want to have to do the math just to reach a simple number that can be displayed with little effort. How about it?

- perhaps a filter for the monsterdex? Might be a bit harder to program, but it could just be the basic stuff, like elements, star count and major archetypes. Would make it much easier to study up on mons you don’t own. At the very least, let’s improve on that sad little incremental system we have to settle for atm.

That’s about all I can think of for now. Let’s get the ideas flowing!

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