KD's Showdown Tower map


#1

Preface


This information is for the "Showdown Tower" limited-time event. In this event we work our way through floors by doing battles and earning badges. Each win gives us one badge and losses give us none. We need a certain amount of badges to progress to the next floor. While playing the event we may come across trainers. Beating them gives a badge, as normal, but losing against them will mean we lose all our badges for that floor. The reason for this guide is to show which doors you should select to meet/avoid trainers as you please. It is still down to random chance, but by having this information you can help yourself get through this event more easily.

NOTE: The exact mapping of the trainers may change at any time. I will try my best to keep this as up-to-date as possible.

Two interesting things to know:

  1. If you want to change which door you’ve selected after you’ve entered the dungeon you may choose to go back up the stairs. This will have used the tickets but you will not be forced to do the fight.
  2. It’s possible to check whether a door is red/white/- by clicking on the door when you have fewer tickets than required to enter the dungeon. The message will display before it asks you to refill your tickets, to which you can just decline (this is how I found out the information for this guide).



Difficulty of the tower and rewards


As you go up the floors of the tower, the buff level of the enemies increases. The game also begins to pick tougher and tougher enemies. However, the buff level of the trainer battles is considerably higher and becomes incredibly significant by the final floors. Bear this in mind if you're planning to go for trainers... it's far easier to go for non-trainer battles.

Most of the early trainers are pointless to fight. They’re simply tougher battles! However, for some of the trainers you meet on the later floors there are gem rewards for beating them. Pay close attention to what the requirements are; many say “on different floors” so beating the same trainer twice on the same floor will not add two to the counter for the consolation prize.

Here are the requirements for the current consolation prizes and where you can meet the trainers…

Trainer name No. of defeats 12 floor? Places in the tower
Abe & Ben 3x - 7:2R, 9:2L, 12:5M
Garcia 3x - 7:8R, 8:10R, 10:2R, 12:3M
Black sun 2x Yes 8:6L, 9:6M, 10:10R, 12:6L
Thale 2x Yes 8:7R, 9:4M, 10:9L, 11:11M, 12:13R
Makisa 2x Yes 9:3L, 9:9R, 10:8R, 11:7L, 12:10M
Beritus 2x Yes 11:9R, 12:8R
Count Lector 2x - 11:3R, 11:12M, 12:12R
Grand four:
Torus (fire) 1x - 10:3MR, 12:2LR
Maedel (water) 1x - 7:5M, 11:6LM
Uvestra (storm) 1x - 6:5R, 8:9LM, 11:10MR
Tardel (earth) 1x - 9:10LR, 12:9LR

Here’s how to read that table above…

  • No. of defeats = total times to defeat them (on different floors) to get all the consolation prizes.
  • 12th floor? = this trainer needs to be defeated on the 12th floor for a consolation prize.
  • Places in the tower = the format “X:X L/M/R” is used to indicate the “floor : battle number left/middle/right door is red”. Use this to work out which door you need to pick to get the highest chance of meeting the battle or where you need to avoid clicking if you want to avoid them! To know which battle number you’re on you must check how many badges you have at the time.
    E.g. If you are floor 8 with 5 badges then next battle is 8:6 and the left-hand door will be red and the most likely to have Black Sun behind it.

Note: Some trainers must be defeated exactly the number of times they appear in the tower. This means, in order to get all the consolation prizes for them, you must meet and defeat them in each place they can appear. If they don’t appear the first time you go through the red door then you’ll have to retreat from the battle and try going in again.



Full tower map


So here's the big bit... the full mapping of the tower! This is floor-by-floor what each battle will be. Any battle with simply "-" has no chance for it being a trainer. Any battle with a potential trainer has the name of the trainer and the door mapping with the following labelling system: - "-" = no message, lowest chance - "w" = white message, medium chance - "r" = red message, highest chance - x/x/x = left, middle then right door

e.g.
(1) “wwr” means the left and middle doors have a white message and the right door has a red message.
(2) “r-r” means the left and right doors have a red message and the middle door has no message.

A * after a trainer’s name means it is part of a consolation prize
A ** after a trainer’s name means that battle MUST be done for a consolation prize

Floor 1

Battle no. Trainer name Door mapping
1 -
2 Unknown rww
3 -
4 Unknown wrw
5 Arvad wwr

Floor 2 (skipped)

Battle no. Trainer name Door mapping
1
2
3
4
5

Floor 3

Battle no. Trainer name Door mapping
1 -
2 -
3 Unknown rww
4 Elian wrw
5 -
6 Yulina rww

Floor 4 (skipped)

Battle no. Trainer name Door mapping
1
2
3
4
5
6

Floor 5

Battle no. Trainer name Door mapping
1 -
2 -
3 Gloria wwr
4 Sabrina rww
5 Elian wwr
6 Leigen wrw

Floor 6

Battle no. Trainer name Door mapping
1 -
2 Unknown rww
3 Unknown wwr
4 -
5 Madame Uvestra* wwr
6 White Crescent rww
7 Unknown wrw

Floor 7

Battle no. Trainer name Door mapping
1 -
2 Abe & Ben** wwr
3 -
4 Rishka rww
5 Captain Maedel* wr-
6 White Crescent wrw
7 Gloria wwr
8 Garcia** wwr

Floor 8

Battle no. Trainer name Door mapping
1 -
2 Rishka wwr
3 -
4 -
5 White Crescent wwr
6 Black Sun* rww
7 Thale* wwr
8 -
9 Madame Uvestra* rr-
10 Garcia** wwr

Floor 9

Battle no. Trainer name Door mapping
1 -
2 Abe & Ben** rww
3 Makisa* rww
4 Thale* wrw
5 -
6 Black Sun* wrw
7 -
8 -
9 Makisa* wwr
10 Lord Tardel* r-r

Floor 10

Battle no. Trainer name Door mapping
1 -
2 Garcia** wwr
3 Torus* -rr
4 -
5 -
6 Rishka wrw
7 -
8 Makisa* wwr
9 Thale* rww
10 Black Sun* wwr

Floor 11

Battle no. Trainer name Door mapping
1 -
2 -
3 Count Lector* wwr
4 -
5 -
6 Captain Maedel* rr-
7 Makisa* rww
8 -
9 Beritus** wwr
10 Madame Uvestra* -rr
11 Thale* wrw
12 Count Lector* wrw

Floor 12

Battle no. Trainer name Door mapping
1 -
2 Torus* r-r
3 Garcia** wrw
4 -
5 Abe & Ben** wrw
6 Black Sun** rww
7 -
8 Beritus** wwr
9 Lord Tardel* r-r
10 Makisa** wrw
11 -
12 Count Lector** wwr
13 Thale** wwr
14 -
15 Hector Finnegan -r-

[note: Hector Finnegan is currently removed]


KD's How to beat each event (+videos)
Killerdog's guides
#2

Please leave any comments you have in this thread here:
https://www.neomonstersforum.com/t/feedback-thread-for-killerdogs-guides/15934

See my main thread for more information/tips:
https://www.neomonstersforum.com/t/killerdogs-guides/15936/1