Preface
There are 252 legendaries and 105 mythics in total. This guide lists them all for you so you can keep track of them more easily. It also lists some info that can be easily forgotten or is helpful for discussion on the forum. You may find this guide useful to refer to at times when you’re:
- struggling to remember a particular legendary/mythic
- looking for which ones might combo well with another
- wanting to browse through the legendaries/mythics which are in the game
If you want to see specific details on any monster I highly recommend you search their name into the Neo Monsters wikia where community members kindly post the movesets of each monster. However, bear in mind that any changes to monsters may not have been updated on the Wikia (I will do my best to update things here).
If you want to know a bit about what each monster has to offer your team then check out my Monster Analysis guide. That talks about what each legendary/mythic does, while this one is more of a reference list.
Navigation
I will be ordering the monsters in terms of their element and then alphabetical. Mythics will be listed after legendaries. To look for specific monsters you can also use the search function within this page. Here are links to particular posts:
Post 1 - Earth legendaries/mythics
Post 2 - Fire legendaries/mythics
Post 3 - Holy legendaries/mythics
Post 4 - Shadow legendaries/mythics
Post 5 - Storm legendaries/mythics
Post 6 - Water legendaries/mythics
Secret skills
An additional bit of information I’ve included in this guide is whether or not the secret skill is “very useful” to the moveset of the monster. It’s worth noting that most SS which only increase the monster cost by +1 (to 14) are great to have. It’s typically the +2 and +3 cost SS which you need to carefully consider. Bear this in mind when you read below, most 14 cost monsters will be “Y”. I have listed secret skills as the following:
- Y (yes) = you definitely want the secret skill for almost all situations (think 80% or more)
- S (situational) = you will find the secret skill very good in certain situations/teams
- N (no) = while good, it’s not useful or required in most situations… better to go with 13 cost
For mythics I have done the same but bear in mind that their base cost when awakened is 14. Secret skills make them range in cost from 15-17.
Awakening
For mythics, an additional bit of information I’ve included is whether or not awakening the monster is “very useful” for completing the moveset. Some mythics have a moveset that works very well before they have been awakened and awakening them doesn’t add much. Similar to secret skills, I’ve added a column with the following:
- Y (yes) = the monster is much better when awakened
- S (situational) = you might consider not awakening this monster depending on how you want to use it
- N (no) = while stronger when awakened, this monster works better as an 11 cost monster
For mythics you can look at the “Awaken” column and “Cost Y/S/N” column to find out a bit of extra information about the monster. To elaborate…
Y awaken, Y secret skill = probably needs the secret skill
Y awaken, S/N secret skill = moveset is incomplete before awakening
S awaken, Y secret skill = there are two states the monster is viable and awakening is probably just for the secret skill
S awaken, S secret skill = the monster is useful in a number of different ways
S awaken, N secret skill = parts of the moveset or the stats boost are useful from awakening
N awaken, Y secret skill = annoying, where the monster is great at 11 cost but the secret skill is brilliant
N awaken, S secret skill = the secret skill is useful for some things but the monster works well at 11 cost
N awaken, N secret skill = the monster works best at 11 cost
Monster stats
Here are the stat arrangements legendaries can have:
Full attack - 5700 atk, 3350 def
Standard attack - 5150 atk, 3950 def
Rounded - 4600 atk, 4600 def
Standard defence - 4175 atk, 5225 def
Full defence - 3725 atk, 5850 def
While on this topic, here’s how health is calculated:
Health ≈ 4600 - 11*[speed stat]
e.g. 100% speed = 3500 health
Here are the stat arrangements mythics can have:
Full attack - 6950 atk, 4100 def
Standard attack - 6250 atk, 4800 def
Rounded - 5600 atk, 5600 def
Standard defence - 5050 atk, 6350 def
Full defence - 4525 atk, 7150 def
Their health is calculated as:
Health ≈ 5600 - 13*[speed stat]
e.g. 100% speed = 4300 health
Shinies
Shiny monsters with different movesets are treated as a different monster and will be listed as normal. After their name they will have “(s)” to indicate they are the shiny version.
Elements and Types table
Type \ Element | Earth | Fire | Holy | Shadow | Storm | Water | Total |
---|---|---|---|---|---|---|---|
Angelic | 1 | 12 | 2 | 2 | 17 | ||
Aquatic | 1 | 1 | 16 | 18 | |||
Beast | 14 | 3 | 6 | 8 | 9 | 40 | |
Bird | 1 | 3 | 2 | 3 | 6 | 4 | 19 |
Bug | 6 | 2 | 2 | 4 | 1 | 2 | 17 |
Demon | 1 | 3 | 10 | 2 | 16 | ||
Dragon | 5 | 12 | 12 | 14 | 6 | 6 | 55 |
Humanoid | 9 | 13 | 12 | 15 | 12 | 12 | 73 |
Phantom | 2 | 2 | 15 | 4 | 1 | 24 | |
Plant | 16 | 2 | 18 | ||||
Reptile | 7 | 2 | 1 | 1 | 3 | 14 | |
Robotic | 4 | 7 | 4 | 13 | 4 | 32 | |
Rock | 7 | 7 | 2 | 16 | |||
Total | 65 | 50 | 57 | 73 | 56 | 57 | 358 |
Note: Elemphox is listed twice here since it is basically two distinct monsters.