The main feature on this monster is its ability to create 6 rockoids for a throw team. It is also surprisingly tanky because of its good defence and high health, which makes it fit the role of being a support monster nicely. You’ll find that “throw” doesn’t do much damage to buffed monsters in PvE but the poison immunity means you can use Bahamuzar to counter specific challenges where there are lots of poison monsters. It is very important to have the secret skill unlocked so Baha has some threatening damage potential. Swift double catapult requires a rockoid at the back so I highly recommend having some monsters beforehand that will leave a rockoid at the back so Baha can swift double catapult before using summon swarm.
This monster is all about the 400s novablast move, which will kill everything it touches. Bazilogon works as a support monster for 400s then switches to be a killer with novablast and bloodthirst. Passing 400s is hard and requires building your team around time-passing strategies like one-on-one and stun. Probably the most effective way to do this is one-on-one which will pass 320s and Bazil can follow up with stun blitz to pass another 100s. This is easiest to do in a front line and, when combined with other monsters that benefit from passing time, can be a very strong strategy in PvE. In PvP you may find the strong teams have counters to this stuff. Stealth all is incredibly useful in a lot of situations too, so don’t forget Bazil has it! If you use this monster without building around it you’ll find it quite bad.
One of the last biters in this game, it is exceptionally strong in the early-mid stages of the game content when used alone in a team or with a team built around stunning the opponents lots, accelerating it then leaving it by itself. However, in the tougher content and in PvP it will often face some trouble with entrance/revenge passives from other monsters so you can’t rely on it completely. It is best used at the end of the team with roughly 2-3 monsters in front that can sacrifice themselves or one that can backstab (kill teammates) in order to leave Dragaia by itself, preferably accelerated. Lifeflip is there to help it survive until it is last. The secret skill can help do the final bit of the setup but it adds +3 onto the cost so I would personally advise saving your team cost for other legendaries and being as minimal as you can with the setup for it while still making it reliable (e.g. 1 stun burst/accelerate and Deathwarg).
On the surface this monster looks like a bloodfury killer which is awkward to kill. However, the most unique thing about it is deathmark, which will kill any monster even if they’re shielded or super buffed (e.g. Ultimate Challenge). Therefore, this monster will combo very nicely with any sleep monsters because you can deathmark them once they’re asleep and they will die at a later time when you have your monsters ready to instantly kill/sleep the next one that comes in. Emeraldeus does also have the potential for killing things with its lovely bloodfury and the SS if you can set up the link earth. Outside of deathmark-sleep it can become a huge threat once it’s got a kill so if you’re using it without sleep around then I recommend building in a way you can put a monster to hold ground for it to kill or a link earth setup for the SS.
This monster is another supportive throw monster, like Bahamuzar. It can often create a rockoid when it first enters, allowing you to use the secret skill immediately sometimes without any prior setup. This monster has been loved by many for having stun absorb with no weakness to any “killer” move. For that reason and the fact it has both high defence and health, it’s tough to kill! The reckless attack move does suprisingly good damage, but in general this monster doesn’t have lots in the way of offence. It’s mostly a useful tool for people with lots of strong legendaries, for use in PvP. It offers stun protection that’s difficult to remove and some reasonable damage threat if left alone.
This monster has two major things going for it. The first is stun immunity + bloodfury with a reliable way to charge bloodfury, this is a very dangerous combination for a monster to have and makes it incredibly effective when there’s a lot of incoming stun. The other thing is what backstab can do for your team. At only 60TU this move can help you kill your way through your team very quickly to set up particular combos of monsters and can even be used on himself to get him out of the way if needed. A very common strategy this is used for is next to shocking entrance monsters so you use them to stun the enemy team as you backstab the other things and create a line-up including monsters that can sleep lock the enemy team. The shockers created the opening required to start the sleep lock and Geo set it up. Otherwise, backstab is incredibly useful for quickly clearing any of your monsters that get disabled (e.g. stunned to 400s+) and controlling when entrance passive monsters come in. On the whole, this monster has a lot to offer in PvP to help control the match and is a great sweeper for PvE.
This monster is an interesting mix of damage and defence. It’s important to get the Spriggolo on the field before using protect focus. What’s also very important is to use Grovodeus around lots of sweepers, so they can kill off the enemy monsters which threaten to kill Grovodeus quickly. If you can get rid of these enemies and then protect focus he will protect your team very nicely. The stun immunity is mainly for his SS which opens up the use of him as a slight counter to incoming stun, but only if he can survive long enough. Don’t doubt the strength of pull back, which can be used to get a second entrance passive from a monster and can even be used to get a second Spriggolo (although not advisable in most cases).
With pretty much the slowest speed in the game, this monster has the highest combination of health and defence without including protect focus! Needless to say it survives well and provides immediate protection with auto-protect. It can kill with exhausting attack and you should get hit by the time it has another move, making the falling asleep not matter. All this really means is you can’t use it as a sweeper with give turn monsters as well as it’s weakness to dreamhunt monsters. Sleep killer is pretty much pointless because of its low attack stat. This monster is great for supporting sweepers in link earth teams where it can keep itself alive even better.
This monster has a huge number of things to offer: auto-poison for poison teams, brilliant ability to survive with a 100TU good damage and heal, double survivor sweeping for one-on-one front lines / stun teams and a huge 150s stun. The only thing Oak lacks is a way to poison monsters that are already on the field. That points out most of the things about him but two things you may not think/know about are: 1 - that Oak is a brilliant counter to many storm monsters in PvP, it will one-shot them with double poison siphon with both targets poisoned and 2 - double repulse is incredibly useful not just for setting up poison moves but also messing up monsters with charged blood moves or protectors that have used protect teammates. I recommend you carefully use double repulse rather than spamming it first attack.
The main thing about Sanctistag is the very unique combination of camouflage + auto-protect which is a counter to an extremely large number of things, mainly all double attacks. Other things include one-on-one, no weakness to assassinate and the general camouflage benefits like can’t be hit by hit all attacks, stun flash, etc. However, on the flip side this monster has practically no form of damage output. Instead what you have is an extremely powerful sleep all (40% chance, 130TU) and a couple of useful support moves. This monster won’t give you ultimate protection or support but when positioned well with some good sweepers it can make those sweepers a nightmare to kill and can lock down the opponent with sleep all if not killed or if it’s accelerated. The secret skill is mainly for use as a counter to one-on-one strategies, so add it at your discretion.
This monster mainly works best as support for the other mortar monsters. This is where the secret skill comes into play nicely as an extremely fast way of speeding them all up. Load all is incredibly situational and you probably won’t be using it outside of very particular combos like with Gryphking or a team turn but it may be something worth playing around with. What’s interesting is it does load itself with load all, so you can infinitely use that. The damage options are useful and the monster tanks well but it’s slower than many other monsters to get the attacks out so Sarcro is typically just for those mortar sections of teams where it will perform well.
This monster can survive brilliantly with the reasonably tanky stats, hold ground and 100TU healing. The healing can even be used on other monsters and there are no shortage of rockoids. There is a lot this monster can do for a team but the throw damage is not the best so it typically works more like a support monster with mediocre damage until double survivor is charged. It can actually work very nicely in front line one-on-one strategies due to the secret skill allowing rockoids to be spawned without even the restriction of link. In throw teams Terragar adds a huge number of rockoids, far more than it needs, which can really help out other monsters.
This monster is really complicated so I’m not surprised if you’ve come here to read this. The first thing to note is that to properly utilise this monster you’re going to need extra rockoids created by other monsters and you’ll probably want a link earth section of your team so you can create 3 from it too. Where gravity field comes into play is that the opponent cannot disrupt your throw strategy by knocking back one of your monsters (forcing you to sacrifice it to get to your rockoids). However, it’s also incredibly useful for Tezca because once you’ve charged it there’s less they can do to stop it. You’ll need 4 charges to do one-shot damage to things (more against buffed enemies) but while you do so Tezca is healing incredibly frequently and therefore hard to kill. It’s important to have these extra rockoids for quick heals later on, which may be a reason to start attacking once you get to 3 charges. Power strike is the general go-to attack that doesn’t need explaining. Devastate does the same damage as power strike but to the whole field (other than Tezca), which is where it gets complicated. Particular combos with this strategy are overwatch, monsters with “desperate” attacks, monsters with revenges like stun revenge or monsters with nasty entrances which come in as you devastate. Additionally, it can work with cloning monsters where it matters less that you’re killing them off. I hope that gives you enough to go with.
This monster is all about the auto-poison passive, which poisons every enemy monster when they enter the field. Additionally, Tiamazus can poison at only 50TU with poison touch and with stun immunity it’s very hard for the opponent to prevent that. The result is that this monster can support poison teams very well. The knockback can be used to remove any problem monsters, albeit slowly. Due to the high attack stat Tia will do more damage than most with poison eater but it’s still quite a weak move that is quite slow (160TU). Due to this mediocre sweeping potential and low speed stat it can be hard for this monster to perform as a damage option, but it can fit nicely into poison teams as support.
This monster can hit all enemies faster than almost any other monster (50TU), which is the main use of it. However, this gets through rockoids incredibly quickly so you need to have many rockoids created in advance or have a reliable way to spawn them in order to properly utilise Timberlord. An interesting way of doing this is to use Timberlord at the back of the team where it can be in the battle with rockoids and use avenge summon as rockoids get killed off (they will because of their auto-protect). While using this monster you want to make sure there is a good stock of rockoids at the back of the team because if you ever get caught without rockoids and you can’t spawn some you’ll be forced to use ultrastone. Payback revenge is the thing which keeps this monster in balance with other legendaries and the SS is great for supporting the team at only one extra cost. Timberlord should be used almost solely in throw teams, or at least teams revolving around rockoids, and it can either support by creating more rockoids or provide frequent supporting damage.
Tricranium is tanky and frequently creates a shield on itself, making it tough to kill. On top of that it has stun immunity which makes it relentless and when it does die the enemy has to take a payback revenge. It’s very hard for the opponent to deal with and can deal good damage as well as infinitely spawn rockoids. It benefits greatly from being potted and accelerated as this makes it a larger threat and more useful. It is technically better to be focusing on rear load mortar because then you can use hellfire mortar every 160TU (30+50+30+50) with two shields in there rather than 180TU with the standard load mortar and one shield. For this reason it can be quite weird to use alongside other throw monsters because it’s tempting to use up all your rockoids quickly then Tricra becomes simply a rockoid generator. This rockoid generation does support throw teams nicely but don’t get tricked into thinking this is the only use, the monster works just as well outside of throw teams. Since the monster itself is not a huge threat for opponents, I’d recommend using it alongside sweepers or other powerful monsters so that it can do its regular hits to damage the enemy team. If they do decide they need to kill it they’re putting themselves at a huge disadvantage as they’ll need to get through the shields, all the while taking hits from your sweepers. It’s great to have at least one rockoid at the back of the team before this enters, otherwise it’s slow to get going. The secret skill can be great for keeping your other monsters alive but will not fit every team.