This monster is a bit unusual because it’s got survivor but not much to help it survive for 300s and low attack. However, the survivor is only 80TU rather than the usual 130TU. The main unique thing this monster adds to teams is the high speed with accelerate and instant shield ally. In a front line it can do both of these things before any other monster gets a turn then can be killed off via backstab/cannibalise to charge retribution or other moves for your team. Alternatively, it can be kept alive to be used for survivor later on and always make a good trade with its death revenge, but typically other monsters do this better.
The monster is all about the link bloodbite, which will become a one-shot after just one kill and heal you for 1/4 of the damage dealt. On a monster with hold ground and a secret skill which deals insane damage, it makes Ashterios a solid sweeper for any link fire team. Purify is a nice touch and chrono killer can help get the first kill but the majority of the time you’ll want the secret skill for a reliable kill and you’ll have to be playing link fire. Outside of link fire Ashterios has very little to offer and the only other obvious negative is that it has quite low speed which makes it have far less impact than some other monsters. Ashterios benefits more than other sweepers from being accelerated because of the healing from each attack.
Where this monster really stands out as unique is with sacrifice load mortar, which can be used on any token monster to instantly load+shield for the 50TU fastbreaker mortar that can easily kill things. Between the shielding and the stun immunity, this monster is incredibly hard to kill if it has many tokens as food. Therefore, it is sensible to use it at the back of your team when you have other monsters who create an excess of rockoids. It can also be used effectively in combos with other mortar monsters, stunt double monsters or others that may arise. If you’re using the generic load mortar move it is typically a bit slow and doesn’t have as much to offer as other monsters even though it has stun immunity. Stun mortar is a very situational move that you’d probably use just to ensure a particular enemy doesn’t get a turn before one of yours. The secret skill is situational too, best used if you’re doing combos with non-mortar monsters (because they can already shield themselves).
This is a very complicated monster with a lot of unique things to offer. Deathmatch mode is the signature move which is extremely situational but has some interesting combos (the most obvious being with a healer) and is mainly useful in places like fighting against super buffed monsters or in PvP where it can make a very significant impact on the battle. The most reliable use of this monster is its high speed with instant shield ally and slayerbane, both making a good impact very quickly and can set up deathmatch mode very nicely. Purify is always nice on a fast monster too. Double bloodthirst may seem like a weird move for the monster but what it does is massively increase the versatility, particularly in PvP where slayerbane can more easily get kills. After just one kill double bloodthirst will do considerable damage to two targets so Bovolcus can very often work as a sweeper when required. Poison revenge is there to kill monsters that have been brought to 1HP with deathmatch mode and actually makes Bovolcus a great target for cannibalise straight after using the signature move because the poison will bypass any revenge passives of the enemies.
This monster is typically slower at killing than other monsters and has a slow entrance speed. However, it creates a huge number of rockoids so works very nicely in teams that want this, can be sped up considerably with any give turn monsters around and the energy charge skill will fully heal it at only 50TU so it is difficult for the opponent to prevent the double energy burst once it gets a turn. Double energy burst does considerable damage which makes it reliable for killing buffed monsters.
This is a slightly complicated monster. The main use is the toxic give turn which is a faster version of give turn (130TU instead of 160TU) that will also remove sleep of allies or set up things like detox moves, one-on-one or sleep bomb. It’s great to use on poison immune monsters too. The combination of stun immunity + toxic give turn makes Crimseias an extremely effective give turn monster. Another big reason to use this monster is the mirror revenge which can be useful in certain content like against buffed monsters because you get them with their buff. In PvP people will typically not give you something good with mirror revenge so it’s not a reason to pick it. Survivor is for the times it survives a while and deals nice damage because of Crim’s 5150 atk. Vile rage is for a very small set of combos or for killing off particular teammates (tokens or drawing AI poison attacks), you won’t use it much. The secret skill is for situational use but is reasonable if you have the extra team cost to spare.
This monster can deal high damage to the whole enemy team, but energy blast will not one-shot unless you charge twice. Deodragon is highly reliant on the secret skill so it can come in and make a big impact very quickly. The secret skill cannot be used near the start of the battle so Deodragon must be placed further back in a team where the surrounding monsters would be helped by a quick hit on the entire enemy team. Alternatively, you can focus on doing a double charge before using the energy burst to get kills for Deodragon and then use it as a stun immune sweeper with bloodthirst. However, you’ll probably want a way to give turn to it because the TU of energy blast is high. Deodragon is not a monster you can rely on for killing monsters but it can be used as a tool for turning the tide very effectively.
This monster is an unusual mix of damage and support. Timestrike double is great for getting kills and will deal damage based on the highest number of seconds out of the two targets so as long as one enemy is stunned you can pick any other target you like. The unique thing about Fire Dolph is being able to use rockoids to stun the enemy team and let your other monsters get attacks while the enemies are not. If you can create many rockoids from other sources this can an extremely effective way to control the match. If the enemy team has two stun absorbers the stun grenades will very easily incapacitate their team and you’re probably better off not killing them with timestrike double. It can sometimes be a little hard to get the right balance on Fire Dolph between stunning enemies and killing them, it takes practice and depends on your other monsters out at the time.
This monster can be a lot of fun to use or it can feel a bit cheap, depends on your taste. It’s incredible simple to use with the structured moveset blood clone next -> stealth teammate -> 150s twin bomb. It’s very rare you want to do anything else, but the secret skill can open up the option for a single-target attack (gets past the weakness of stealth/camouflage) as well as a slightly sooner bomb if you’re able to skip 30s after cloning. Like most cloning monsters this can benefit greatly from any reincarnation strategy (using other monsters to create extra copies of them).
This monster is all about the auto-poison passive, which poisons every enemy monster when they enter the field. Additionally, Flarevern can poison at only 50TU with poison touch and with stun immunity it’s very hard for the opponent to prevent that. The result is that this monster can support poison teams very well. The knockback can be used to remove any problem monsters, albeit slowly. Due to the high attack stat Flarevern will do more damage than most with poison eater but it’s still quite a weak move that is quite slow (160TU). Due to this mediocre sweeping potential and low speed stat it can be hard for this monster to perform as a damage option, but it can fit nicely into poison teams as support.
The unique part of Hellfox is the secret skill: rebirth. While restricted to only being used after one kill, it counts as a second kill which will instantly charge both double retribution and bloodthirst while allowing the rebirthed monster to use any single-use skill again. Good targets for rebirth are any monster with an incredibly powerful entrance/revenge (as long as the revenge will trigger correctly) or a monster with an incredibly strong skill like team turn or stun wave that has already used it. In rare cases you can use it to rebirth a monster that has been stunned high or one that is asleep. Other than the strong SS, Hellfox can be a little awkward because of the restrictive moveset. Hellfox must get one kill before it can do lots of good and that usually requires a double retribution. You’ll need to create your team carefully with things like stun double, cannibalise or other more unusual setups so that double retribution is hopefully ready on Hell’s first turn. Payback revenge is a brilliant passive but with 160TU on double retribution and no stun immunity you’ll need to help Hellfox to either get more turns or protect it from getting stunned in order to properly utilise the moveset.
[Testing needed first - review coming soon!]
With reasonable speed, hold ground and an instant heal to charge the double confident strike this monster can quite reliably give you some value no matter where you put it. It mostly works as a sweeper but confident strike damage won’t be strong enough for a lot of the PvE content and it relies heavily on keeping at full health (double damage when >99%). Jingle doesn’t offer anything unique and is quite simple; it shouldn’t need any further explanation. All I’ll say is that, from practice, the secret skill is almost essential.
This monster is all about damage, having both bloodfury and a passive that boosts its already high attack to do brilliant damage with ultrablaze as long as its health is high. Sudden death is not a move you want to use unless you’re desperate. Thankfully, due to the passive which boosts attack, it’s often easy to get a kill with timestrike or with ultrablaze followed by a give turn (from another monster) so you can begin sweeping with bloodfury. The sleep immunity passive allows it to work nicely in OoO combos and otherwise makes it a great counter to sleep because of the secret skill. The 50TU swift sleep killer only adds one to the cost and will one-shot sleep monsters because of the passive attack boost; it’s a great addition to the moveset that occasionally allows you to get a quick kill or charge bloodfury early.
This monster has an incredibly unique moveset that can offer you lots or may be a bit slow to get started, depending on the situation. Kattmmander is all about quick, relentless hits on the enemy team so it’s very important to have it protected from stun and perhaps from attacks once it has neko finisher charged. The secret skill speeds up all the actions, it is a must. Perhaps the most unique thing about the monster is the neko punch attack, which can do a small hit of damage with such low TU it can help out in a huge number of situations. Otherwise, it’s typically best to charge neko finisher as fast as possible then get sweeping.
This monster is all about the move team turn, which is one of the strongest in the game. In the majority of cases you will want to use team turn the first time this monster gets a turn. You may want to skip past a few enemies first if your teammates can kill them off before they get their turn, this can make your team turn even more effective at killing off a large section of the enemy team when you use it. Stun immunity and give turn is also a good pair, meaning Lavaronix can help work to protect your sweepers from stun. Team turn is well known as an effective way to kill off a lot of enemies in one go and leave the opponent’s team in a bad position, but bear in mind that it may also leave all your monsters on high TU and open you up to a comeback from the enemy team. I personally like double-hitting sweepers best with TT because you can kill a lot more monsters in one go. Lavaronix is tanky with its high health and defence, so it is quite rare to have it killed in one hit. This is where the secret skill can add some extra value, giving your sweeper another turn.
This monster has high speed, hold ground and stun immunity; a powerful combination that makes it very reliable in getting at least one turn. The secret skill does insanely high damage to two enemies, even with just one of them having a kill. Therefore, it should not surprise you when I say Magma’s greatest strength is the initial impact it can have on the field. Berserk smash has only 1/5 recoil while berserk attack has 1/2 so you should always focus on getting a kill then using smash to help Magma survive longer. Finishing snap is a great HG killer and perfect for charging berserk smash too. Repent is obviously for itself when its health gets low, but can counter slayerbane or otherwise offer some situational support. Due to the random targeting it is typically a bad idea to use Magma in a strategy where you want control (e.g. sleep).
This monster’s greatest power comes from HP share and hold ground. Use this monster with other HG monsters and some healing then you can keep your team alive incredibly well. Crescendo strike should be used as much as possible to charge it up and turn Shiva into a damage dealer too, but mostly his use is for support with HP share and purify. This monster relies on getting turns frequently so it’s important to have it protected from stun. In some events Shiva is a very desirable sweeper because crescendo strike can be one of the fastest sweeping moves in the game and Shiva can survive incredibly well with HP share + HG.
This monster is an upgraded version of the super epics with stunning entrance, purify and heal all. Solariel has an incredible ability to tank and has a wide range of support moves as well as an, often useful, stunning entrance. The moveset is fairly self explanatory and it’s best used alongside strong sweepers who can utilise the stun when Solariel enters the field as well as being targets for the give turn. Give turn is typically a little slower than what other monsters have to offer (160TU is high) and a lack of stun immunity means some other monsters can stand out as better candidates than Solariel in teams.
This monster features powerful sweeping moves and a very strong revenge passive. Due to the slow speed and 160TU faststrike it can be hard to get going with the kills but if you can accelerate and begin using bloodcrave it will very quickly sweep through monsters, e.g. with a give turn straight after faststrike. This monster is often used as a target for backstab/cannibalise because of the sleep revenge passive. The secret skill opens up a very interesting combo with Lunartic which, due to the low speed of them both, is quite hard to pull off (especially in PvP) but clearly being able to clone Solblaze is excellent.
This monster is a twin killer with poison on the moves at the expense of higher TU (70 -> 100). With stunning entrance and good speed it can make an impact and remove a problem monster. The secret skill is incredibly useful both because it’s good at killing monsters if there is a sleep one and because it can be a 50TU setup for poison eater or to set up other poison monsters you may have out on the field. Due to the high TU and limited targets of Tridrakhan’s moveset, it typically has not much impact while on the field and is easily disabled because it has no passives after the entrance. Using it with other poison monsters will help give it long-term use while on the field.
This monster is faster than many poison monsters and if you can have at least one enemy poisoned when it first gets a turn you can potentially kill two monsters straight away with double poison eater. The high TU on double poison eater means this monster works a lot better if you can give turn to it. Ideally you want to get two kills on the first turn then give turn and begin using bloodthirst. Later on you can use the secret skill to immediately set up either a double kill or your other poison monsters. Outside of teams with other poison monsters Vulca will simply work as a slow sweeper.
[Testing needed first - review coming soon!]