# Increase TRAININGSPOINTS..

**URL:** <https://www.neomonstersforum.com/t/increase-trainingspoints/14711>\
**Category:** Neo Monsters General Discussions\
**Created:** [September 19, 2018, 7:21am UTC](https://www.neomonstersforum.com/t/increase-trainingspoints/14711 "2018-09-19T07:21:03Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![TheRealRipper](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/therealripper/32/10267_2.png) [@TheRealRipper](https://www.neomonstersforum.com/u/TheRealRipper)\
**Post date:** [September 19, 2018, 7:21am UTC](https://www.neomonstersforum.com/t/increase-trainingspoints/14711/1 "2018-09-19T07:21:03Z")

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We need more than only 100 trainingspoints …so Devs Increase it to 200 or more…

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**Author:** ![Dt1](https://avatars.discourse-cdn.com/v4/letter/d/90ced4/32.png) [@Dt1](https://www.neomonstersforum.com/u/Dt1)\
**Post date:** [September 19, 2018, 9:00am UTC](https://www.neomonstersforum.com/t/increase-trainingspoints/14711/2 "2018-09-19T09:00:14Z")

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Agree

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**Author:** ![anon65219497](https://avatars.discourse-cdn.com/v4/letter/a/eada6e/32.png) [@anon65219497](https://www.neomonstersforum.com/u/anon65219497)\
**Post date:** [September 19, 2018, 11:11am UTC](https://www.neomonstersforum.com/t/increase-trainingspoints/14711/3 "2018-09-19T11:11:33Z")

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been asking for that for ages

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**Author:** ![Boiler](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/boiler/32/19099_2.png) [@Boiler](https://www.neomonstersforum.com/u/Boiler)\
**Post date:** [September 19, 2018, 3:26pm UTC](https://www.neomonstersforum.com/t/increase-trainingspoints/14711/4 "2018-09-19T15:26:18Z")

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Burn the whole training system and bring back battle-specific XP like in Hunter Island. Makes so much more sense. And you would actually have to use your monster to evolve it.

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**Author:** ![Woodward](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/woodward/32/28617_2.png) [@Woodward](https://www.neomonstersforum.com/u/Woodward)\
**Post date:** [September 19, 2018, 6:20pm UTC](https://www.neomonstersforum.com/t/increase-trainingspoints/14711/5 "2018-09-19T18:20:47Z")

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That’s why it’s a bad thing. I think training sessions make it easier

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**Author:** ![brown\_witch](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/brown_witch/32/14103_2.png) [@brown\_witch](https://www.neomonstersforum.com/u/brown_witch)\
**Post date:** [September 19, 2018, 8:58pm UTC](https://www.neomonstersforum.com/t/increase-trainingspoints/14711/6 "2018-09-19T20:58:10Z")

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Agreed. I didn’t play Hunter Island mich but Dragon Island Blue was similar and I miss that system! The training points/sessions don’t make as much sense to me as evolving through experience, but maybe training points are more efficient in the end? 🤷🏻‍♀️

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**Author:** ![anon65219497](https://avatars.discourse-cdn.com/v4/letter/a/eada6e/32.png) [@anon65219497](https://www.neomonstersforum.com/u/anon65219497)\
**Post date:** [September 19, 2018, 9:20pm UTC](https://www.neomonstersforum.com/t/increase-trainingspoints/14711/7 "2018-09-19T21:20:44Z")

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training points are good, they help people like me evolve their monsters. just increase the cap.

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**Author:** ![Boiler](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/boiler/32/19099_2.png) [@Boiler](https://www.neomonstersforum.com/u/Boiler)\
**Post date:** [September 20, 2018, 12:08am UTC](https://www.neomonstersforum.com/t/increase-trainingspoints/14711/8 "2018-09-20T00:08:34Z")

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Training points are a better way for the devs to sell monsters.

Its a different spirit to the game.

In a classic RPG grind we will stab sleeping Greybeards in the back 10,000 times to grind to level 100 sneak.

But in a game like NM that is driven by buying new toys each week, the prospect of having to grind your new toy to its final form is too exhausting and people wouldn’t pay for the toys anymore.

I suppose it would also be way less accessible to new players who havent spent 10 hours killing seaspines to get a full legend roster.

On the other hand, though, it would balance the F2P v P2P dynamic a lot more.

I wish the game was designed in a more classic RPG way as thats what I prefer, and what makes way more sense to a story, but I guess its just not what this game is about.
