# I'm going to get hate for this but...

**URL:** <https://www.neomonstersforum.com/t/im-going-to-get-hate-for-this-but/16633>\
**Category:** Neo Monsters General Discussions\
**Created:** [December 22, 2018, 3:31am UTC](https://www.neomonstersforum.com/t/im-going-to-get-hate-for-this-but/16633 "2018-12-22T03:31:17Z")\
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**Author:** ![Killerdog](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/killerdog/32/19206_2.png) [@Killerdog](https://www.neomonstersforum.com/u/Killerdog)\
**Post date:** [December 22, 2018, 3:31am UTC](https://www.neomonstersforum.com/t/im-going-to-get-hate-for-this-but/16633/1 "2018-12-22T03:31:17Z")

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Last time I spoke out against the majority I got a lot of hate for it (gem deals). However, I think it’s very easy with the addition of something like mythic monsters to freak out and not be happy about it. Many of us are passionate about the game and, especially because of our spending, are very uncomfortable with big changes or things getting shaken up. I know I don’t spend here but I do/have in other games so I have experienced it too. Even here just seeing mythic monsters I felt a bit sick in my stomach as I worried that what I’ve collected so far will become meaningless, or the game will be ruined or it’s something in the game which I’ll get left behind in because I won’t spend money on it.

What I’d like to do first is just get us all on the same page about the facts on mythics:

- Their higher stats actually only translate to +21% more damage dealt and taking +21% more damage to kill compared to legendaries (their extra defence doesn’t matter, only the stat arrangement).

- When you get a mythic you can evolve it using ingredients to make a 12 cost monster with legendary stats and a mostly complete moveset. It’s not possible to boost with potions or to add a secret skill. Many of these mythics are viable at 12 cost but they get better skills/passives from awakening.

- Awakening a mythic gives it +20% damage/health, makes it +9 and increases the cost to 15. You can then unlock the secret skill which you toggle like other secret skills. The cost with a secret skill is 16-18.

- Mythic monsters are 4% drop rate from the rare egg (~125 rare gems) and 1% drop rate from the normal egg (~400-500 gems). There are the same five mythics in each, with featured going in the normal pool at 10x chance which is 2/3 chance of a mythic being the featured.

- To awaken a mythic you must get it a further 3 times (4 total).

Now here are my assumptions:

- The 7\* tickets we see on the awaken screen will be obtained from events: leaderboards, “nightmare difficulty” on the end of events we know or a specific event which is new and has the ticket as the final reward. They could also be obtained each time you get a mythic you’ve already got 4 of.
- The 7\* tickets can be used to add a “dupe” of another mythic, i.e. 3 tickets + a single copy of a mythic could be used to awaken it.
- “Limited legendaries” are now going to be thrown at us with much greater chance. E.g. they come with 10x chance like in the current egg which is 52/82 chance of a legendary being a featured.

Looking at that last assumption, what this means is we will no longer just be getting dupes of the normal egg pool and having to save 300 gems for that 6th pack featured. Instead, limited legendaries are going to be far easier to obtain and the focus will be on trying to get the mythics. This will probably make the game far more accessible as people can get more of the stronger legendaries early on and make powerful teams with monsters that work together.

As for the 7\* tickets, it depends on how accessible these are and how frequently we can get them as to how balanced it is with us getting mythics. I expect that we will get them at a rate of 1-2 in the time it takes us to get each mythic. Therefore, we have to be a little selective with which mythics we awaken but we can feasibly awaken the mythics we only hatch once.

**So what does this change to the game really mean for us?**  
We’ll probably get limited legendaries more easily, thereby finding it easier to get a large collection of legendaries. Mythics will be the especially strong legendaries that are much rarer. The ones we manage to get can be used effectively as 12 cost legendaries but we’ll gather 7\* tickets to awaken the best ones we get to make them stronger. High spending players will now be distinguished by having access to strong mythics rather than a larger collection of legendaries so much.

**My concerns**  
After a fair amount of thought, I like what mythics add to the game. Having some rarer monsters (300 gems guaranteed was a little too easy) which are more long-term goals to complete should be fun and this allows for legendaries to be given out a lot more easily. Mythics are not overpowered and if I’m right about the 7\* tickets then they won’t be impossible to awaken. What I’m actually worried about is that mythics will be too weak compared to legendaries. The +20% damage/health is great but not worth the extra cost by itself and there is no extra skill or passive on the monsters. Look at legendaries versus super epics… typically an extra passive, stronger passives, lower TU moves, a SS, more versatile moveset AND higher stats. All that for +3-6 more cost. Mythics are +2 cost compared to legendaries but by the looks of it they just have the higher stats. We’ll have to see what mythics get but I think if too many people simply want to keep them at 12 cost or legendaries are better for their cost then mythics should get something extra added like a third passive when awoken.

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