I just got slaughtered by one of the coolest teams I've come across. Care to share some of your defeat stories?


#183

It’s that vicious and fast retribution Frontline that sealed the deal. With that speed advantage the rest was a steam roll. But yeah your team works better with Null and she did well:) I’ve had moments like that with other teams and Null when I got a lead. It feels good


#184

Nothing and I mean nothing is more frustrating than getting sleep locked. Dominating a match then 3 perfect sleeps in a row. Then frustration. Curse Ninetales and the rest of them


#185

If you let goldtail take control then you’re most likely losing the battle


#186

Good tip. I’ve learnt the hard way over the last 3 PvP seasons. They might as well make her sleep 100%. That’s what it feels like.

Edit: @Unown Do you know what her entrance speed is at base speed and +9? This info will really help when deciding what time to bring her into the battle. I wanna make sure my monsters are poisoned or ready for a critical


#187

I’m not sure, but they might enter at 70-80 sec about


#188

Cool thanks. It would be awesome if somebody with the knowledge to make a complete table of all the entrance speeds of each and every monster at +0. @killerdog :joy: at least the popular PvP monsters​:wink:


#189

i guess he did yesterday, didn’t he? Thread: KD’s Legendaries listed + stats


#190

It’s just got speed. I got no idea what it translates to in entrance speed- that’s what I’m after. I will start collecting data from my own monsters. All I need is the translation formula.


#191

The entrance speed guide is coming today, don’t you worry :wink:

Btw neko cannon is weaker than neko barrage. The barrage is roughly 1.5x the damage.


#192

Thankyou very much for putting up that guide. Your hard work is Much appreciated. That potion guide is particularly awesome. I wish I knew all that before making my Atra +9 and my Doomengine+2 I’m very annoyed now. I didn’t expect the potions to give deminishing returns. And didn’t connect how being to fast can screw up certain monsters like Doom-that needs to be fixed by the devs.


#193

U did right. Certain monsters need to b +9. The speed matter. Then few sec make a big difference. Any monster that u use all the time should b +9. It separate good to great players


#194

@Saitama you can still dial back dooms speed :wink:

I have a +9 doom all from dupes, and honestly before the recent update that let you dial back speed, that very much kept me from using him when I first started


#195

I don’t use Atra anymore in PvP(I might again in future). He isn’t worth +9 for me. I wish I just used 4 potions on him and the rest on Mecha and Drako. Same for Doom


#196

You make me feel a bit better relating your
experience. I know I can switch it back I’m just annoyed I wasted two potions on that train. Well I won’t be making that mistake again.


#197

Atra the best cannil monster in the game. You better put some respect on his name. Plus he great for PVE as well.


#198

We need CryIsFree to show off Atra again. He used it well in teams.

Here’s one of his videos: https://youtu.be/seJsgVJRWjc

If that link doesn’t work then search for the channel “Cry Is Free”.


#199

I really like my Atra but he doesn’t fit my current PvP team and potions were wasted on him. He is always in my pve team though but I don’t need +9 for pve. If he is in your PvP team then great👍


#200

I wouldn’t say +9 as a must. There’s a huge difference between +0 to +5 but further from there the bonus gets so slim that it only matters in rare cases. There’s barely any speed difference between a +5 and +9, but you should +9 all monsters you use in fl and some few others that are not i fl, and keep the rest at +5/6 range. That’s my opinion on pots


#201

Yep, which is exactly why I mentioned I wanted to use those pots on Drako and Mecha. They are Frontline monsters for me. +9 on my Atra was a dam waste. Completely agree.


#202

This was hilarious.

They were not in stealth. MVP Aluminoid