# Hello All

**URL:** <https://www.neomonstersforum.com/t/hello-all/173>\
**Category:** Hello\
**Created:** [November 14, 2013, 6:47pm UTC](https://www.neomonstersforum.com/t/hello-all/173 "2013-11-14T18:47:26Z")\
**Posts on this page:** 16\
**Page:** 1

<div class="post-metadata">

**Author:** ![Jason](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/jason/32/449_2.png) [@Jason](https://www.neomonstersforum.com/u/Jason)\
**Post date:** [November 14, 2013, 6:47pm UTC](https://www.neomonstersforum.com/t/hello-all/173/1 "2013-11-14T18:47:26Z")

</div>

Hi, I’m Jason.

I’m a game developer. I am looking to start my own game development company with a few friends.&nbsp;

I’ve been indirectly beta testing Hunter Island all this time because my sister, Ashley, was a beta tester. So I’ve gotten to play it as well.&nbsp;

Now that the game is released, I thought I’d make an account on the forum. If you want to see more about me, look at my profile page.&nbsp;

Hope to get to know you all 🙂

---

<div class="post-metadata">

**Author:** ![Deadpool](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/deadpool/32/19_2.png) [@Deadpool](https://www.neomonstersforum.com/u/Deadpool)\
**Post date:** [November 14, 2013, 7:12pm UTC](https://www.neomonstersforum.com/t/hello-all/173/2 "2013-11-14T19:12:31Z")

</div>

Welcome!

Hope you enjoy your stay here and hope to see you around

---

<div class="post-metadata">

**Author:** ![Pikachu1211](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/pikachu1211/32/18_2.png) [@Pikachu1211](https://www.neomonstersforum.com/u/Pikachu1211)\
**Post date:** [November 14, 2013, 10:06pm UTC](https://www.neomonstersforum.com/t/hello-all/173/3 "2013-11-14T22:06:57Z")

</div>

Welcome to the forums.

Hope to see you around.

---

<div class="post-metadata">

**Author:** ![KiltedCobra](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/kiltedcobra/32/48_2.png) [@KiltedCobra](https://www.neomonstersforum.com/u/KiltedCobra)\
**Post date:** [November 14, 2013, 10:22pm UTC](https://www.neomonstersforum.com/t/hello-all/173/4 "2013-11-14T22:22:19Z")

</div>

Welcome Jason! What kind of games are you interested in developing?

---

<div class="post-metadata">

**Author:** ![Kookaburra](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/kookaburra/32/262_2.png) [@Kookaburra](https://www.neomonstersforum.com/u/Kookaburra)\
**Post date:** [November 14, 2013, 10:45pm UTC](https://www.neomonstersforum.com/t/hello-all/173/5 "2013-11-14T22:45:31Z")

</div>

Hi Jason! Welcome to the forums! 🙂

And ah, I see you like debating! So do I. It’s very interesting to me!

---

<div class="post-metadata">

**Author:** ![Jason](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/jason/32/449_2.png) [@Jason](https://www.neomonstersforum.com/u/Jason)\
**Post date:** [November 14, 2013, 11:27pm UTC](https://www.neomonstersforum.com/t/hello-all/173/6 "2013-11-14T23:27:39Z")

</div>

> Welcome Jason! What kind of games are you interested in developing?

My imagination is the limit! Basically, I’d like to develop anything I find to be fun. I’ve been a very avid gamer throughout my life, so I’ve come to like quite a few types. I’ll develop everything from simple, casual games to hardcore MMORPG-style games (eventually). I’m not quite at the MMORPG level yet - only been game programming for 2-3 months now. Though, I’ve been programming in general for a few years now.&nbsp;

> And ah, I see you like debating! So do I. It’s very interesting to me!

I like a nice brain workout 🙂 (and, of course, the chance to learn new things).&nbsp;

---

<div class="post-metadata">

**Author:** ![PREDleader](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/predleader/32/17_2.png) [@PREDleader](https://www.neomonstersforum.com/u/PREDleader)\
**Post date:** [November 15, 2013, 12:09am UTC](https://www.neomonstersforum.com/t/hello-all/173/7 "2013-11-15T00:09:32Z")

</div>

Welcome to the forum Jason! &nbsp;We are getting a lot of game developers here. 🙂

---

<div class="post-metadata">

**Author:** ![Jason](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/jason/32/449_2.png) [@Jason](https://www.neomonstersforum.com/u/Jason)\
**Post date:** [November 15, 2013, 12:35am UTC](https://www.neomonstersforum.com/t/hello-all/173/8 "2013-11-15T00:35:49Z")

</div>

That’s great! Wonder if any of them use Unity…

---

<div class="post-metadata">

**Author:** ![Kookaburra](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/kookaburra/32/262_2.png) [@Kookaburra](https://www.neomonstersforum.com/u/Kookaburra)\
**Post date:** [November 15, 2013, 12:42am UTC](https://www.neomonstersforum.com/t/hello-all/173/9 "2013-11-15T00:42:15Z")

</div>

Ah, Unity! I know that program and my favorite PC game is made with it as well.

Do you know how to use Unity? Or produced something with it?

---

<div class="post-metadata">

**Author:** ![Jason](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/jason/32/449_2.png) [@Jason](https://www.neomonstersforum.com/u/Jason)\
**Post date:** [November 15, 2013, 2:24am UTC](https://www.neomonstersforum.com/t/hello-all/173/10 "2013-11-15T02:24:36Z")

</div>

It’s my engine of choice. I’m working on about eight different games with it right now, but haven’t released any yet because I haven’t finished them yet.

I think the team here that makes Hunter Island should switch to Unity, since they just added full 2D support in the 4.3 update.&nbsp;

---

<div class="post-metadata">

**Author:** ![Kookaburra](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/kookaburra/32/262_2.png) [@Kookaburra](https://www.neomonstersforum.com/u/Kookaburra)\
**Post date:** [November 15, 2013, 2:35am UTC](https://www.neomonstersforum.com/t/hello-all/173/11 "2013-11-15T02:35:05Z")

</div>

Eight? Wow, that’s quite a lot! 🙂 You should really give us a call when you finish one, and good luck with it!

---

<div class="post-metadata">

**Author:** ![Shen\_W00](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/shen_w00/32/52_2.png) [@Shen\_W00](https://www.neomonstersforum.com/u/Shen_W00)\
**Post date:** [November 15, 2013, 3:02am UTC](https://www.neomonstersforum.com/t/hello-all/173/12 "2013-11-15T03:02:01Z")

</div>

I use unity, though i think the devs bare bone code this game.

---

<div class="post-metadata">

**Author:** ![Jason](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/jason/32/449_2.png) [@Jason](https://www.neomonstersforum.com/u/Jason)\
**Post date:** [November 15, 2013, 3:25am UTC](https://www.neomonstersforum.com/t/hello-all/173/13 "2013-11-15T03:25:04Z")

</div>

I think it’s good to know how to bare bone code a game (college and Game Institute are helping me out here), but I think for production purposes it’s not good to code that way.&nbsp;

As they say… why reinvent the wheel? Now, sure, you may want some more fine control over the low-level details of the game that you can’t get with Unity. That’s actually not super likely, since:

1. Unity’s API provides functionality exactly as you would need it.

2. You can bare bone code the parts you want to bare bone code in Unity. You only use the parts of Unity you want to use, the rest you can do with pure C#.

However, if you’re a well-established company, you can purchase a Unity source code license and have access to the full engine source code. Then you can take the invented wheel and modify it how you want to!&nbsp;

---

<div class="post-metadata">

**Author:** ![Shen\_W00](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/shen_w00/32/52_2.png) [@Shen\_W00](https://www.neomonstersforum.com/u/Shen_W00)\
**Post date:** [November 15, 2013, 3:29am UTC](https://www.neomonstersforum.com/t/hello-all/173/14 "2013-11-15T03:29:32Z")

</div>

Which is why i like unity, but to each their own.

---

<div class="post-metadata">

**Author:** ![Jason](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/jason/32/449_2.png) [@Jason](https://www.neomonstersforum.com/u/Jason)\
**Post date:** [November 15, 2013, 3:32am UTC](https://www.neomonstersforum.com/t/hello-all/173/15 "2013-11-15T03:32:16Z")

</div>

Absolutely. But nothing wrong with giving suggestions :)&nbsp;

---

<div class="post-metadata">

**Author:** ![Shen\_W00](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/shen_w00/32/52_2.png) [@Shen\_W00](https://www.neomonstersforum.com/u/Shen_W00)\
**Post date:** [November 15, 2013, 3:35am UTC](https://www.neomonstersforum.com/t/hello-all/173/16 "2013-11-15T03:35:18Z")

</div>

No, not at all 🙂
