# Getting tired of Back Stab

**URL:** <https://www.neomonstersforum.com/t/getting-tired-of-back-stab/7258>\
**Category:** Neo Monsters General Discussions\
**Created:** [November 6, 2017, 2:27am UTC](https://www.neomonstersforum.com/t/getting-tired-of-back-stab/7258 "2017-11-06T02:27:19Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![Daba](https://avatars.discourse-cdn.com/v4/letter/d/eb9ed0/32.png) [@Daba](https://www.neomonstersforum.com/u/Daba)\
**Post date:** [November 6, 2017, 2:27am UTC](https://www.neomonstersforum.com/t/getting-tired-of-back-stab/7258/1 "2017-11-06T02:27:19Z")

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Oh how tiresome!!

Thank you, developers, who started highlighting the use of backstab and&nbsp;cannibalize.

It has really gotten to be a bore!!&nbsp; If that’s the coolest strategy you can employ then you

must be taking too much vacation time.

And it’s ironic when they take out their own monster that has a death revenge,

and that revenge hits my monster that has a death revenge, but

because of it’s death my monster’s revenge doesn’t trigger.

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**Author:** ![Lucrayzor](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/lucrayzor/32/31298_2.png) [@Lucrayzor](https://www.neomonstersforum.com/u/Lucrayzor)\
**Post date:** [November 6, 2017, 2:46am UTC](https://www.neomonstersforum.com/t/getting-tired-of-back-stab/7258/2 "2017-11-06T02:46:14Z")

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You know what, I’m with you on this. I’ve never liked the sheer dominance of strategies that involve killing teammates, and I still groan internally every single time I run into it. The devs need to put out a super epic or two that can drive a huge wedge into those strategies, like an extremely fast Knock Back Next or a passive that invalidates entrance and/or revenge effects.

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**Author:** ![Killerdog](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/killerdog/32/19206_2.png) [@Killerdog](https://www.neomonstersforum.com/u/Killerdog)\
**Post date:** [November 6, 2017, 4:03am UTC](https://www.neomonstersforum.com/t/getting-tired-of-back-stab/7258/3 "2017-11-06T04:03:07Z")

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> [@Lucrayzor](#):
>
> The devs need to put out a super epic or two that can drive a huge wedge into those strategies, like an extremely fast Knock Back Next or a passive that invalidates entrance and/or revenge effects.

We’ve now got a penguin in the game which doesn’t allow anyone to leave combat (via knockback, pull back, etc.). That’s a clear counter to a strategy revolving around that. I wouldn’t complain at all if we got a super epic and a legendary with a passive that meant no teammates could be targeted by any moves (e.g. backstab, cannibalise, stealth teammate, give turn, etc.). That might sound overpowered but it would work on both sides of the field so would take careful setup around it and would be a great counter for many situations. Things like stealth all could still be used, also heal all (even though it sacrifices itself).

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**Author:** ![TheWolf](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/thewolf/32/6230_2.png) [@TheWolf](https://www.neomonstersforum.com/u/TheWolf)\
**Post date:** [November 6, 2017, 10:29am UTC](https://www.neomonstersforum.com/t/getting-tired-of-back-stab/7258/4 "2017-11-06T10:29:06Z")

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> [@Lucrayzor](#):
>
> You know what, I’m with you on this. I’ve never liked the sheer dominance of strategies that involve killing teammates, and I still groan internally every single time I run into it. The devs need to put out a super epic or two that can drive a huge wedge into those strategies, like an extremely fast Knock Back Next or a passive that invalidates entrance and/or revenge effects.

This makes the game more stragetic in my opinion. As you have more versatility, thus allowing you to plant an entire team to a whle new level. slayerbane is a pretty good counter to it.

> [@Lucrayzor](#):
>
> You know what, I’m with you on this. I’ve never liked the sheer dominance of strategies that involve killing teammates, and I still groan internally every single time I run into it. The devs need to put out a super epic or two that can drive a huge wedge into those strategies, like an extremely fast Knock Back Next or a passive that invalidates entrance and/or revenge effects.

Didnt you just agree with zard on giving LB’s backstab? I mean its annoying, but i personnaly like the idea, giving you more flexibilty.

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**Author:** ![Lucrayzor](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/lucrayzor/32/31298_2.png) [@Lucrayzor](https://www.neomonstersforum.com/u/Lucrayzor)\
**Post date:** [November 6, 2017, 12:24pm UTC](https://www.neomonstersforum.com/t/getting-tired-of-back-stab/7258/5 "2017-11-06T12:24:37Z")

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> [@THE\\\_WOLF\\\_HUNTER](#):
>
> Didnt you just agree with zard on giving LB’s backstab? I mean its annoying, but i personnaly like the idea, giving you more flexibilty.

That’s different. They don’t use Backstab for entrance shenanigans, they do it to set up last bite, which lord knows needs some help right now.

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**Author:** ![ewertonrodrigo](https://avatars.discourse-cdn.com/v4/letter/e/6de8d8/32.png) [@ewertonrodrigo](https://www.neomonstersforum.com/u/ewertonrodrigo)\
**Post date:** [November 6, 2017, 2:20pm UTC](https://www.neomonstersforum.com/t/getting-tired-of-back-stab/7258/6 "2017-11-06T14:20:39Z")

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> Oh how tiresome!!
> 
> Thank you, developers, who started highlighting the use of backstab and cannibalize.
> 
> It has really gotten to be a bore!! If that’s the coolest strategy you can employ then you  
> must be taking too much vacation time.
> 
> And it’s ironic when they take out their own monster that has a death revenge,  
> and that revenge hits my monster that has a death revenge, but  
> because of it’s death my monster’s revenge doesn’t trigger.

I’m with you on that.

It’s funny because if a teammate kills Mojinator, the enemy team gets the Moji, but if a teammate kills a monster with death REVENGE, it kills the opponent’s monster. What sort of revenge is that?

I’m all for sacrificing a monster in order to bring another one into battle, but if it hits a monster with any passive revenge, it should hit back on his own team and it should not activate retribution skills.

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**Author:** ![Has88san](https://avatars.discourse-cdn.com/v4/letter/h/ea5d25/32.png) [@Has88san](https://www.neomonstersforum.com/u/Has88san)\
**Post date:** [November 6, 2017, 5:38pm UTC](https://www.neomonstersforum.com/t/getting-tired-of-back-stab/7258/7 "2017-11-06T17:38:37Z")

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> [@ewertonrodrigo](#):
>
> I’m with you on that.
> 
> It’s funny because if a teammate kills Mojinator, the enemy team gets the Moji, but if a teammate kills a monster with death REVENGE, it kills the opponent’s monster. What sort of revenge is that?
> 
> I’m all for sacrificing a monster in order to bring another one into battle, but if it hits a monster with any passive revenge, it should hit back on his own team and it should not activate retribution skills.

Retribution gets activated when a team mate on the battlefield dies. So it should be activated regardless how it dies that’s the whole point of retribution.

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**Author:** ![moji](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/moji/32/6261_2.png) [@moji](https://www.neomonstersforum.com/u/moji)\
**Post date:** [November 7, 2017, 1:37pm UTC](https://www.neomonstersforum.com/t/getting-tired-of-back-stab/7258/8 "2017-11-07T13:37:53Z")

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> [@ewertonrodrigo](#):
>
> I’m with you on that.
> 
> It’s funny because if a teammate kills Mojinator, the enemy team gets the Moji, but if a teammate kills a monster with death REVENGE, it kills the opponent’s monster. What sort of revenge is that?
> 
> I’m all for sacrificing a monster in order to bring another one into battle, but if it hits a monster with any passive revenge, it should hit back on his own team and it should not activate retribution skills.

My opinion&nbsp; as well.&nbsp;

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**Author:** ![comiccomic](https://avatars.discourse-cdn.com/v4/letter/c/e19b73/32.png) [@comiccomic](https://www.neomonstersforum.com/u/comiccomic)\
**Post date:** [November 7, 2017, 3:17pm UTC](https://www.neomonstersforum.com/t/getting-tired-of-back-stab/7258/9 "2017-11-07T15:17:42Z")

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> [@ewertonrodrigo](#):
>
> I’m with you on that.
> 
> It’s funny because if a teammate kills Mojinator, the enemy team gets the Moji, but if a teammate kills a monster with death REVENGE, it kills the opponent’s monster. What sort of revenge is that?
> 
> I’m all for sacrificing a monster in order to bring another one into battle, but if it hits a monster with any passive revenge, it should hit back on his own team and it should not activate retribution skills.

I’m on your side. Death revenge should be something more logical.

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**Author:** ![TheWolf](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/thewolf/32/6230_2.png) [@TheWolf](https://www.neomonstersforum.com/u/TheWolf)\
**Post date:** [November 7, 2017, 4:26pm UTC](https://www.neomonstersforum.com/t/getting-tired-of-back-stab/7258/10 "2017-11-07T16:26:32Z")

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> [@comiccomic](#):
>
> I’m on your side. Death revenge should be something more logical.

Payback revenge?

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**Author:** ![comiccomic](https://avatars.discourse-cdn.com/v4/letter/c/e19b73/32.png) [@comiccomic](https://www.neomonstersforum.com/u/comiccomic)\
**Post date:** [November 7, 2017, 6:46pm UTC](https://www.neomonstersforum.com/t/getting-tired-of-back-stab/7258/11 "2017-11-07T18:46:32Z")

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> [@THE\\\_WOLF\\\_HUNTER](#):
>
> Payback revenge?

Like that but it will never happen.

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**Author:** ![TheWolf](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/thewolf/32/6230_2.png) [@TheWolf](https://www.neomonstersforum.com/u/TheWolf)\
**Post date:** [November 9, 2017, 6:40am UTC](https://www.neomonstersforum.com/t/getting-tired-of-back-stab/7258/12 "2017-11-09T06:40:17Z")

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> [@comiccomic](#):
>
> Like that but it will never happen.

Good thing it allready exists…
