So, I’ve been gone for a long time, and well, a lot of things have changed it seems. Old legends are becoming significantly more powerful with their new secret skills, so I guess the power creep is even taking them along with it too. But there’s something else, a distinct trend emerging that I’m concerned about almost as much as the power creep: an increasingly counter-reliant meta.
As strategies are becoming more and more powerful, they demand that more hard counters be produced in order to give it something to be afraid of. It started innocently enough when searguard and chromera showed up to keep the GT spam in check. Then came deathwarg, geomagnus and dusicyon to help clean out the shells and boxes. But now… I feel like it’s kind of gotten out of hand. Now there’s regalion, who can completely nullify several common moves, severely crippling certain lineups, there’s this new mythic that straight up ignores stun immunity, and now there’s also a payback killer that counters the thing people normally use to safely counter stuff? Seriously? Let’s look at cyclozar. His role is to punish the enemy if they try to pull cheeky and powerful strategies like sleep or turn giving, while in turn not exposing his team to any of the same treatment, since he himself wasn’t vulnerable to any of those same conditions. He had clear pros and cons: can punish the enemy swiftly and reliably and is safe to have on the team, but if there’s nothing to target he has nothing to do. But now that there’s a payback killer… he’s basically being punished for doing his job now. That doesn’t seem fair to me tbh.
Other crazy stuff has happened too… protectors that apparently aren’t vulnerable to protector killer, tons of excessive moves have turned up and made shield/hg so much less reliable, and… dozens of common legends are apparently sleep immune now??
I think this is just an unfortunate and inevitable consequence of strategies becoming more and more powerful… they can’t simply coexist like they used to anymore. They have to put each other in check, strategies need to be become completely ineffective in certain situations, there needs to be a specific monster that’s able to COMPLETELY shut it down, etc. etc. It’s become like Rock Paper Scissors, where how well you do depends in such large part on what kind of team you end up against, a factor you can’t control. Skill seems to play less of a part; sure it does make a difference, but no amount of skill will save you from a motor/tardi combo if you don’t have a way to get rid of the shells.
I dunno if this is ever going to stop… if the power creep’s going to continue, then this counter obsessive trend is just going to keep on going. I personally miss the simpler times when I didn’t have to expect to be completely steamrolled due simply to a bad matchup. Maybe that’s just me, idk.