All the wyrms (i think) have Vengeance, which deals a certain damage plus 15% per defeated ally in battle. It’s not the same thing but it’s kind of similar.
There really should not be an ability that carries damage from one battle to the next, as was the case in Dragon Island. This is far too overpowered, and it makes the game too easy.
I do agree with the easymode abilities should not be in the game, but man did i love that guy! I have seen the added incriment damage abilities and got supper excited the first time… then i realized it didn’t carry over lol. Thanks for the replies everyone!!!
Carryover from battle to battle only works for single player but there are Sabreshark and Hammertooth which both amass kills which boosts Soul Eater. Neither one is a tank, so it’s a challenge keeping them alive while they build up their percentage. And as such, neither one works well in PVP.
I would say it has been implemented correctly currently Ashley. It is not carrying over, verified again. Glad to have gotten the reponses to this thread as quickly as i did. Loving the community here!
I love minespider for his time bomb, feel like a bit more proactive version of time strike. But i do love chopperbug,chopperbug, chopperbug getting whiped and leading into chopperbug, raijin,minespider (or goldhorn,raijin, minespider). Just feels way to fun!
There is an ability called soul eater currently in game, but it does reset each completely new battle. But while in battle each kill you get with the creature does increase the damage for that set of creatures. Still nice to use on large packs of creatures but you have to start all over each new battle.
Which ARK’s have that? I thought ya’ll were referencing Bearfist but his is “survival” and quite a bit different, im curious if i have an ARK with this ability already