i personaly just think Exo and Doomgoo is the perfect compersion to make as they are the same monster but with diffrent restriction
doomgoo needs to be at 1hp and exo needs everything marked but they kill at the same speed both is focus and both will start to kill at aproximetly the same time considering their entrence speed
the only real diffrence is legit that the mythic costs less
I remember the thread where dev said that mythics and legendaries canāt be compared, Iberian is right in what he says. But what I canāt explain is why there is such a terrible increase in the cost of some legendaries. We see how good monsters like Padrinorca are being left behind (he doesnāt even kill Charibdia who is weak against him because he is water) and many monsters that in their prime dominated the game. I am in favor of an increase in base cost of at least 15, or otherwise that they continue giving us good legendaries to be able to face the mythics. I donāt like the idea of increasing the maximum cost of equipment at all, this would create a total imbalance in the game and all the balance that there has been throughout all this time would collapse.
Of course not, I donāt think you spend enough, Coltraz has a much bigger collection, you should spend even more to catch up with him. Iām just saying that your argument that the monster need to be worth the investment for someone to spend on it is a lot more complex than simply that because people will spend regardless as long as thereās even the slightly advantage, but as a said, thatās an entirely different discussion.
Some may spend in the same way, but another part will not spend if they think that the advantage is minimal or does not compensate the money invested.
and that may mean loss of income for the game, but that will depend on the nerf at the cost of the mythics, I donāt want to rush to talk about what will happen but it is possible that it will happen
It is also possible that everything remains the same and we continue spending in the same way, it is difficult to know, we still do not know what will happen in the next update
He is correct in this instance. Obsydia has strength that Selene could not come close to having and vice versa. Both imo, S+ mythics and if I was doing the tier list, I would absolutely put them there.
Both extremely strong and comparable Idk whatās so crazy about it. Itās not like he also didnāt give a reason why he sees Obsydia as a bigger threat in comparison to Selene
I only have your skills in Spanish, but I can give you an attempt at translation
The skill āEjecutor de Ordenā is the same skill that Gabrielle has, it deals critical damage to those with skills that remove monsters from the field, ignores hold ground and protective barriers
Purify Ex(42 TU), in addition to removing sleep and poison, also removes curse, neko counter, mark, etc.
Angel Meat(51 TU): Target a teammate who has a shield and kill him instantly, leaving a clone of you, this ability cannot be used on other Nophiam
Void Break Shield (110 TU): Deals critical damage to a monster with a shield, ignores protection barriers, hold ground and revenge
Neutral Guard(42 TU), this ability protects a monster by applying a shield
Halo of Cherubs: Every time a monster enters the battlefield a shield will be applied to it
Ethereal Entity: This monster is immune to poison and sleep, and also has hold ground
Obsydia provides control and stun Havel while having insane defense and Hg along with camouflage. The tankest stun protection in the game
Selene is a full out attacker that each attack has restriction until the full moon. Against slower teams she would need to spend 102 tu to kill off a monster thats slower then her, also she would need to attack every single time so be prepared to have some monsters coming in when your not prepared. She is amazing when she works but i would say they are not far from each other in terms of power or what they do