# A way to.... un-evolve monsters?

**URL:** <https://www.neomonstersforum.com/t/a-way-to-un-evolve-monsters/1664>\
**Category:** Bugs, Suggestions & Monster Ideas\
**Created:** [January 7, 2014, 3:49pm UTC](https://www.neomonstersforum.com/t/a-way-to-un-evolve-monsters/1664 "2014-01-07T15:49:48Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Jon\_Cram](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/jon_cram/32/2224_2.png) [@Jon\_Cram](https://www.neomonstersforum.com/u/Jon_Cram)\
**Post date:** [January 7, 2014, 3:49pm UTC](https://www.neomonstersforum.com/t/a-way-to-un-evolve-monsters/1664/1 "2014-01-07T15:49:48Z")

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Devolution!- Sometimes I will find an S-grade monster, but unfortunately its lesser form is necessary in a fusion… in the Chem lab, you should set up the option to Devolve the monster for a nominal fee- like 50,000 silver or something. (please not gold lol). &nbsp;Not sure how it all would work, but that’s why you’re all the brains of the outfit.

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**Author:** ![Jeannette](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/jeannette/32/418_2.png) [@Jeannette](https://www.neomonstersforum.com/u/Jeannette)\
**Post date:** [January 7, 2014, 4:29pm UTC](https://www.neomonstersforum.com/t/a-way-to-un-evolve-monsters/1664/2 "2014-01-07T16:29:26Z")

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Then u take out the part of collecting in the game

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**Author:** ![Masterofgreen](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/masterofgreen/32/1746_2.png) [@Masterofgreen](https://www.neomonstersforum.com/u/Masterofgreen)\
**Post date:** [January 18, 2014, 12:42pm UTC](https://www.neomonstersforum.com/t/a-way-to-un-evolve-monsters/1664/3 "2014-01-18T12:42:53Z")

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Where’s the fun in that, taking away evolution
