# A Possible Change for Excaliburdragon

**URL:** <https://www.neomonstersforum.com/t/a-possible-change-for-excaliburdragon/31332>\
**Category:** Neo Monsters\
**Created:** [January 30, 2021, 8:17pm UTC](https://www.neomonstersforum.com/t/a-possible-change-for-excaliburdragon/31332 "2021-01-30T20:17:31Z")\
**Posts on this page:** 17\
**Page:** 1

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**Author:** ![ArcticTheHunter](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/arcticthehunter/32/30355_2.png) [@ArcticTheHunter](https://www.neomonstersforum.com/u/ArcticTheHunter)\
**Post date:** [January 30, 2021, 8:17pm UTC](https://www.neomonstersforum.com/t/a-possible-change-for-excaliburdragon/31332/1 "2021-01-30T20:17:31Z")

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Excaliburdragon, aka swordy, is in dire need of a buff. Its moveset and stats don’t match its niche, so I have a few ideas for its moveset to make it work better.

The idea is simple: Make it a good solo powerhouse.

For this, I propose that the devs change the moveset to make it more viable on its own, and cut off strategies that rely on support.

Unmovable \> Stun skin

This skill would stun any enemy that attacks this monster for 10 TU. This would make it harder to launch concentrated assaults on this monster, increasing its chances of surviving to heal itself.

Aegis Shield \> Instant Crescendo Charge

This skill gives the user one crescendo charge, and has a 200 TU cooldown. That is to say, it can be used once every 200 TU, and has unlimited uses, thus allowing this monster to grow stronger slowly, even while still keeping itself alive.

Stun Pulse \> Slash

Slash is a single target version of slash all, and would ignore shields, defense, protect, and HG, while dealing about 700 damage. It would cost 120 TU. This one is honestly just a nerf, but it would both make Swordy much worse for support, and would also make it a solid counter to tank/glass cannon combos, which I otherwise think would pose a serious problem.

15 TU increase to Healing Light

This one is also a straight nerf, but it would stop this monsters from becoming too difficult to kill.

This would make is a powerful monster that works well in many situations, but it does seem very powerful, so some alterations could probably be made. Still, overall, I think that this would make it work much better at its intended role of being a powerful, balanced crescendo monster.

What do you think?

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**Author:** ![NMEduck](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/nmeduck/32/32018_2.png) [@NMEduck](https://www.neomonstersforum.com/u/NMEduck)\
**Post date:** [January 30, 2021, 8:31pm UTC](https://www.neomonstersforum.com/t/a-possible-change-for-excaliburdragon/31332/2 "2021-01-30T20:31:29Z")

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> [@ArcticTheHunter](#):
>
> Hold Ground \> Last One Standing(name is WIP)
> 
> My idea for this new move is that it would be like HG, but with unlimited uses. This way, if it heals from 1 hp, and then receives lethal damage again, it would survive at 1 hp. This would allow it to survive for an extremely long time, even solo.

Wait wdym doesn’t it always work like that?

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**Author:** ![ArcticTheHunter](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/arcticthehunter/32/30355_2.png) [@ArcticTheHunter](https://www.neomonstersforum.com/u/ArcticTheHunter)\
**Post date:** [January 30, 2021, 8:40pm UTC](https://www.neomonstersforum.com/t/a-possible-change-for-excaliburdragon/31332/3 "2021-01-30T20:40:41Z")

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Nope I did some testing and HG is one use. In most cases, though, this is more balanced, so I think that this should be a new move added in, as opposed to altering the default HG

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**Author:** ![Pashoa](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/pashoa/32/19232_2.png) [@Pashoa](https://www.neomonstersforum.com/u/Pashoa)\
**Post date:** [January 30, 2021, 8:50pm UTC](https://www.neomonstersforum.com/t/a-possible-change-for-excaliburdragon/31332/4 "2021-01-30T20:50:20Z")

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??? I think you are confused with the Pokémon passive. Anyway Excalibur dragon is already a fortress, in my view it’s a balanced and perfectly fine mythic, not like others…

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**Author:** ![ArcticTheHunter](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/arcticthehunter/32/30355_2.png) [@ArcticTheHunter](https://www.neomonstersforum.com/u/ArcticTheHunter)\
**Post date:** [January 30, 2021, 9:29pm UTC](https://www.neomonstersforum.com/t/a-possible-change-for-excaliburdragon/31332/6 "2021-01-30T21:29:45Z")

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> [@Pashoa](#):
>
> I think you are confused with the Pokémon passive

Maybe this is just because I’ve literally never played pokemon, but I wasn’t aware that there was a similar pokemon passive.

> [@Pashoa](#):
>
> Excalibur dragon is already a fortress, in my view it’s a balanced and perfectly fine mythic, not like others…

The issue is that A). It is often ohko’d once its HG has been used up, and B). It takes a ridiculous number of turns to start sweeping. To quote better players than me

> [@Crescendo needs some love](https://www.neomonstersforum.com/t/crescendo-needs-some-love/22912/1):
>
> And of course, finally comes Excalibur, or Swords as I affectionately call him because I can’t stand his actual name. His gimmick within a gimmick is his shortcut to reaching a very high crescendo streak, working his way to being able to single sweep at 42 TU or quadruple sweep at 135 TU. Once again, foregoing any alternate sense of identity in favor of a full commitment to the promise of getting big kills. Unfortunately, he just doesn’t seem to have the spice that other mythics do… when he’s on the field he honestly never feels like a threat, just because despite having a more efficient means of building his streak, he simply takes far too long to make a real impact.

> [@Crescendo needs some love](https://www.neomonstersforum.com/t/crescendo-needs-some-love/22912/1):
>
> It takes maybe, what, 15 hits to reach a point where it kills reliably? Let’s assume they’re bonused all the way, that’ll be 15 x 42 = 630 TU. That’s a LOT of time. Any monster with survivor can begin to generate real value in less than half that time. Hell, Nova can begin to generate _just_ as much value in a fraction of that time. It’s like driving a convertible in the Indy 500.

> [@Crescendo needs some love](https://www.neomonstersforum.com/t/crescendo-needs-some-love/22912/7):
>
> The focus on spamming Crescendo Dance with give turns is now basically the strongest thing it can do. Before this update you’d want to use that to rapidly charge crescendo then switch to slashing but now you’re encouraged to keep spamming the massive hit all move.

Honestly, this feels like a WIP HI monster that they ported over with minimal changes. It’s balanced for a meta with no fast OHKO’s, no piercing, very few good stun monsters, and no easy way to bypass protectors. Right now, it finds itself in a meta where relying on a monster to survive 300 TU’s is a stretch, let alone 630, stun hard-counters crescendo strike spam, GT is hard to sustain, and protect has been nerfed to ridiculous extents.

It needs not only a buff overall, but also a respec to be less reliant on styles of support that are becoming less viable by the day. Thank you for coming to my TED talk

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**Author:** ![Exu](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/exu/32/62314_2.png) [@Exu](https://www.neomonstersforum.com/u/Exu)\
**Post date:** [January 30, 2021, 9:42pm UTC](https://www.neomonstersforum.com/t/a-possible-change-for-excaliburdragon/31332/8 "2021-01-30T21:42:17Z")

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Honestly, Excalibur is already a powerhouse if you know how to use him. Though in PvP, he does take some time to get going and is definitely not a top tier mythic in this meta.

He’s a tricky one because the mere prospect of a 42 TU killing move that goes through hold ground and barriers. Therefore his crescendo buildup is reduced compared to Shiva, Leo and Pola. Perhaps an ever so slight increase to its damage multiplier would suffice to make him get going just a tad faster. That being said he’s already one of those monsters that is going to win you the game if left alive for too long so I would be very careful about buffing him.

> [@ArcticTheHunter](#):
>
> It is often ohko’d once its HG has been used up

What are you talking about? Hold ground doesn’t disappear after being triggered! If you hit a monster to HG and heal it, it will go to HG again if the damage dealt is not piercing.

Do you have the awakened Excaliburdragon or the second form? Because the second form doesn’t have HG.

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**Author:** ![ArcticTheHunter](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/arcticthehunter/32/30355_2.png) [@ArcticTheHunter](https://www.neomonstersforum.com/u/ArcticTheHunter)\
**Post date:** [January 30, 2021, 9:44pm UTC](https://www.neomonstersforum.com/t/a-possible-change-for-excaliburdragon/31332/9 "2021-01-30T21:44:42Z")

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> [@Exu](#):
>
> Do you have the awakened Excaliburdragon or the second form? Because the second form doesn’t have HG.

I use the awakened form(from other players).

> [@Exu](#):
>
> What are you talking about? Hold ground doesn’t disappear after being triggered! If you hit a monster to HG and heal it, it will go to HG again if the damage dealt is not piercing.

Maybe this was changed in an update? About half a year ago I definitely tested this for a pvp team and found that it was one use.

Anyway it’s fixed

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<div class="post-metadata">

**Author:** ![Exu](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/exu/32/62314_2.png) [@Exu](https://www.neomonstersforum.com/u/Exu)\
**Post date:** [January 30, 2021, 9:53pm UTC](https://www.neomonstersforum.com/t/a-possible-change-for-excaliburdragon/31332/10 "2021-01-30T21:53:21Z")

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> [@ArcticTheHunter](#):
>
> Maybe this was changed in an update? About half a year ago I definitely tested this for a pvp team and found that it was one use.

Definitely not. I’ve been playing since 2017 and HG has always triggered as long as the monster has more than 1 hp and takes normal damage.

Don’t know if there was an issue with Excalibur though.

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**Author:** ![Killerdog](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/killerdog/32/19206_2.png) [@Killerdog](https://www.neomonstersforum.com/u/Killerdog)\
**Post date:** [January 30, 2021, 10:08pm UTC](https://www.neomonstersforum.com/t/a-possible-change-for-excaliburdragon/31332/11 "2021-01-30T22:08:03Z")

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Your suggestions just look like nerfs. Also, quoting that thread about crescendo needing a buff was from before the massive buff to crescendo that tripled the speed crescendo strike/slash charges.

Excaliburdragon is fine. The SS could be better but in some situations it can be good to kill a dead weight teammate and create a protector. Tbh I think it should have the same TU as protector conversion since it’s basically a protector conversion+ as a unique move for Excaliburdragon.

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**Author:** ![SanghelioLord](https://avatars.discourse-cdn.com/v4/letter/s/ed655f/32.png) [@SanghelioLord](https://www.neomonstersforum.com/u/SanghelioLord)\
**Post date:** [January 30, 2021, 11:32pm UTC](https://www.neomonstersforum.com/t/a-possible-change-for-excaliburdragon/31332/12 "2021-01-30T23:32:12Z")

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Excalibur is fine, any buff it needs would be very minor. Your changes don’t make any sense, and you don’t understand hold ground in the slightest

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**Author:** ![Tanbeer](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/tanbeer/32/51776_2.png) [@Tanbeer](https://www.neomonstersforum.com/u/Tanbeer)\
**Post date:** [January 31, 2021, 3:26am UTC](https://www.neomonstersforum.com/t/a-possible-change-for-excaliburdragon/31332/13 "2021-01-31T03:26:50Z")

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> [@ArcticTheHunter](#):
>
> This skill would stun any enemy that attacks this monster for 10 TU.

Wow Leogiest charger

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**Author:** ![DevilsMisfortune](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/devilsmisfortune/32/30623_2.png) [@DevilsMisfortune](https://www.neomonstersforum.com/u/DevilsMisfortune)\
**Post date:** [January 31, 2021, 6:18am UTC](https://www.neomonstersforum.com/t/a-possible-change-for-excaliburdragon/31332/14 "2021-01-31T06:18:53Z")

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The monster seems fine to fine, and for the love of all things holy, let’s not make Stun Skin a thing.

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**Author:** ![DMGInterference](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/dmginterference/32/50532_2.png) [@DMGInterference](https://www.neomonstersforum.com/u/DMGInterference)\
**Post date:** [January 31, 2021, 9:41am UTC](https://www.neomonstersforum.com/t/a-possible-change-for-excaliburdragon/31332/15 "2021-01-31T09:41:30Z")

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> [@ArcticTheHunter](#):
>
> Unmovable \> Stun skin
> 
> This skill would stun any enemy that attacks this monster for 10 TU. This would make it harder to launch concentrated assaults on this monster, increasing its chances of surviving to heal itself.

The skill could be ok if it just increased seconds without being a Stun skill (else Stun Counter/Converter monsters could just spam AoE continuously because Excaliburdragon keeps giving them a turn while alive) but Unmovable is something he truly needs to avoid being knockbacked and having its Crescendo charge reset.

> [@ArcticTheHunter](#):
>
> Aegis Shield \> Instant Crescendo Charge
> 
> This skill gives the user one crescendo charge, and has a 200 TU cooldown. That is to say, it can be used once every 200 TU, and has unlimited uses, thus allowing this monster to grow stronger slowly, even while still keeping itself alive.

I think you mean Aegis Ritual, btw Secret Skills can only be used once per match by definition. If it was a skill with a time limitation that increased multiple charges at once, I’d agree.

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<div class="post-metadata">

**Author:** ![DevilsMisfortune](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/devilsmisfortune/32/30623_2.png) [@DevilsMisfortune](https://www.neomonstersforum.com/u/DevilsMisfortune)\
**Post date:** [January 31, 2021, 10:41am UTC](https://www.neomonstersforum.com/t/a-possible-change-for-excaliburdragon/31332/16 "2021-01-31T10:41:18Z")

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> [@DMGInterference](#):
>
> The skill could be ok if it just increased seconds without being a Stun skill

No. Bad Interference.

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**Author:** ![Professor\_Oak](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/professor_oak/32/25565_2.png) [@Professor\_Oak](https://www.neomonstersforum.com/u/Professor_Oak)\
**Post date:** [January 31, 2021, 12:40pm UTC](https://www.neomonstersforum.com/t/a-possible-change-for-excaliburdragon/31332/17 "2021-01-31T12:40:59Z")

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> [@ArcticTheHunter](#):
>
> This skill would stun any enemy that attacks this monster for 10 TU.

So basically leogeist can charge itself for free in zero effective seconds

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<div class="post-metadata">

**Author:** ![DMGInterference](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/dmginterference/32/50532_2.png) [@DMGInterference](https://www.neomonstersforum.com/u/DMGInterference)\
**Post date:** [January 31, 2021, 12:43pm UTC](https://www.neomonstersforum.com/t/a-possible-change-for-excaliburdragon/31332/18 "2021-01-31T12:43:17Z")

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Yes! I would take it 177013 times if that means I’m able to knock a monster with Crescendo Slash back

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**Author:** ![X\_CHEEMA\_X](https://sea1.discourse-cdn.com/flex015/user_avatar/www.neomonstersforum.com/x_cheema_x/32/28772_2.png) [@X\_CHEEMA\_X](https://www.neomonstersforum.com/u/X_CHEEMA_X)\
**Post date:** [February 13, 2021, 4:32pm UTC](https://www.neomonstersforum.com/t/a-possible-change-for-excaliburdragon/31332/19 "2021-02-13T16:32:00Z")

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TU reduction is all it needs (on dance only)
